/// <summary> /// InitializeMaze initialises a new Maze, creating a new disjointed set, random /// generator, and extended graph. /// </summary> public void InitializeMaze() { maxSquares = maxRows * maxColumns; //initialise the disjointSet disjointSet = new DisjointSets(maxSquares); //initialise the random number generator random = new Random(); //initialise the graph extendedGraph = new ExtendedGraph <int>(); }
/// <summary> /// The constructor for MazeLogic. /// </summary> public MazeLogic() { maxRows = 20; maxColumns = 20; maxSquares = maxRows * maxColumns; //int adjRow = gridSize/maxRows; //int adjCol = gridSize/maxColumns; //adjustedSquareSize = (adjRow < adjCol ? adjRow : adjCol); //rowOffset = (gridSize-maxRows*adjustedSquareSize)/2 + 2; //columnOffset = (gridSize-maxColumns*adjustedSquareSize)/2 + 2; //initialise the disjointSet disjointSet = new DisjointSets(maxSquares); //initialise the random number generator random = new Random(); //initialise the graph extendedGraph = new ExtendedGraph <int>(); }