private void InitializeGameWithStartMenue() { while (true) { int pressedKey = StartMenu.ShowStartMenueAndGetPressedKey(); switch (pressedKey) { case 1: AddPlayersToGame(StartMenu.ShowSelectNumberOfPlayersMenuAndGetSelectedNumbersOfPlayers()); break; case 2: AddTargetsToGame(StartMenu.ShosSelectNumberOfTargetsMenueAndGetSelectedNumberOfTargets()); break; case 3: Grid = Labyrint.GetGrid(StartMenu.ShosSelectSizeMenueAndGetSelectedSizeAsKordinat()); break; case 4: return; } } }