public void TestPlayFieldWithCorrectData()
 {
     var position = new Position(0, 2);
     var generator = new StandardPlayFieldGenerator(position, 3, 3);
     PlayField field = new PlayField(generator, position, 4, 4);
     field.InitializePlayFieldCells(RandomNumberGenerator.Instance);
 }
        /// <summary>
        /// Method that start the main logic of the game.
        /// </summary>
        /// <param name="output">Output renderer</param>
        /// <param name="input">Iput provider</param>
        /// <param name="cmmandLogger">Command logger</param>
        public static void Start(IRenderer output, IInputProvider input, ILogger cmmandLogger)
        {
            output.ShowInfoMessage("Please ente your name: ");
            string playerName = input.GetPlayerName();

            output.ShowInfoMessage("Please enter a dimension for the board the standard is 9x9");
            int dimension = input.GetPlayFieldDimensions();

            ICell playerCell = new Cell(new Position(dimension / 2, dimension / 2));
            IPlayField playField = null;
            var player = new Player.Player(playerName, playerCell);

            try
            {
                var playFieldGenerator = new StandardPlayFieldGenerator(player.CurentCell.Position, dimension, dimension);
                playField = new PlayField.PlayField(playFieldGenerator, player.CurentCell.Position, dimension, dimension);
            }
            catch (ArgumentOutOfRangeException e)
            {
                output.ShowInfoMessage(e.Message);
            }

            ICommandFactory commandFactory = new SimpleCommandFactory();
            IMementoCaretaker memory = new MementoCaretaker(new List<IMemento>());
            IScoreLadder ladder = ScoreLadder.Instance;
            IGameEngine gameEngine = new StandardGameEngine(output, input, playField, commandFactory, cmmandLogger, player,memory,ladder);
            gameEngine.Initialize(RandomNumberGenerator.Instance);
            gameEngine.Start();
        }
 public void CheskPlayFieldRowsGetter()
 {
     var position = new Position(0, 2);
     var generator = new StandardPlayFieldGenerator(position, 3, 3);
     int row = 4;
     int col = 5;
     PlayField field = new PlayField(generator, position, row, col);
     Assert.AreEqual(row, field.NumberOfRows);
 }
        public void TestGeneratePlayField5X5ExitPathShouldExistFromTheCenter()
        {
            IPlayFieldGenerator generator = new StandardPlayFieldGenerator(new Position(2,2),5,5);
            bool pathFound = true;
            ExitFounder pathFounder = new ExitFounder(new Position(2,2),5,5 );

            for (var i = 0; i < 7000; i++)
            {
                ICell[,] k = generator.GeneratePlayField(RandomNumberGenerator.Instance);
                if (!pathFounder.CheckForExit(k))
                {
                    pathFound = false;
                }
            }

            Assert.IsTrue(pathFound);
        }