示例#1
0
 private void Start()
 {
     layermask = LayerMaskGenerator.Generate(IgnoreLayer.Specified, this.gameObject.layer);
 }
示例#2
0
 private void Start()
 {
     layermask = LayerMaskGenerator.Generate(IgnoreLayer.Specified, this.gameObject.layer);
     LogView.Log("Detector will ignore: [" + LayerMask.LayerToName(this.gameObject.layer) + "] layer.");
 }