void intersectionT() { T = operations.pointTIntersection(p4d[0], p4d[1], p4d[2], p4d[3], p4d[4], eps, ref lblFlatXYZ, ref lblSectionXYZ); if (T == null) { sectionTpoints = operations.pointsTIntersection(p4d[0], p4d[1], p4d[2], p4d[3], p4d[4], eps); } }
public bool Equals(Section4D Another) { if (Another.End.X != this.End.X || Another.End.Y != this.End.Y) { return(false); } if (Another.Start.X != this.Start.X || Another.Start.Y != this.Start.Y) { return(false); } return(true); }
public void VisibleMN(Point4D M, Point4D N, Point4D A, Point4D B, Point4D C, Point4D L, Point4D T, double eps, ref bool isVisMN, ref bool isVisM, ref bool isVisN, ref bool isNoVis) { isVisMN = false; isVisM = false; isVisN = false; isNoVis = false; Section4D VisibleSection = sectionVisibleLine(M, N, A, B, C, L, T, eps); Section4D compare1 = new Section4D(M, N); Section4D compare2 = new Section4D(M, T); Section4D compare3 = new Section4D(T, N); if (VisibleSection == null) { return; } if (!compare1.CheckNull()) { if (VisibleSection.Equals(compare1)) { isVisMN = true; return; } } if (!compare2.CheckNull()) { if (VisibleSection.Equals(compare2)) { isVisM = true; return; } } if (!compare3.CheckNull()) { if (VisibleSection.Equals(compare3)) { isVisN = true; return; } } isNoVis = true; }
public Axonomertry(Point4D[] p4d, Point4D p4dT, Section4D section4d, int lengthAxis, int indent, double eps, bool changeL) { red = new Pen(Color.Red); green = new Pen(Color.Green); blue = new Pen(Color.Blue); black = new Pen(Color.Black); aqua = new Pen(Color.Aqua, 2); darkOrange = new Pen(Color.DarkOrange, 2); this.changeL = changeL; this.p4d = p4d; p4dTrans = new Point4D[p4d.Length]; p2d = new Point2D[p4d.Length]; this.p4dT = p4dT; this.section4d = section4d; sectionTrans = new Section4D(); section2d = new Section2D(); transformMatrix = new MatrixTransform(); operations = new Operations3D(); Rz = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Rx = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Mx = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Pz = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); T = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Ao = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Cz = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Ac = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); this.Lx = p4d[5].X; this.Ly = p4d[5].Y; this.Lz = p4d[5].Z; this.eps = eps; this.lengthAxis = lengthAxis; this.indent = indent; }