/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Loading teddy bears teddyBear0 = new TeddyBear(Content, @"graphics\teddybear0", 150, 100); teddyBear1 = new TeddyBear(Content, @"graphics\teddybear1", 300, 100); base.Initialize(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bear0 = new TeddyBear(Content, "teddybear0", 150, 100, WINDOW_WIDTH, WINDOW_HEIGHT); bear1 = new TeddyBear(Content, "teddybear1", 250, 100, WINDOW_WIDTH, WINDOW_HEIGHT); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // create two teddybear teddyBear0 = new TeddyBear(Content, @"graphics\teddybear0", 0, 0); teddyBear1 = new TeddyBear(Content, @"graphics\teddybear1", 100, 0); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create teddys teddy0 = new TeddyBear(Content, "teddybear0", 40, 40); teddy1 = new TeddyBear(Content, "teddybear1", 100, 100); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bear0 = new TeddyBear(Content, "teddybear0", 100, 100, WINDOW_WIDTH, WINDOW_HEIGHT); bear1 = new TeddyBear(Content, "teddybear1", 300, 300, WINDOW_WIDTH, WINDOW_HEIGHT); bear2 = new TeddyBear(Content, "teddybear2", 500, 500, WINDOW_WIDTH, WINDOW_HEIGHT); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // use this.Content to load your game content here // use TeddyBear constructor to load bears teddy0 = new TeddyBear(Content, @"graphics\teddybear0", 200, 100); teddy1 = new TeddyBear(Content, @"graphics\teddybear1", 200, 100); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create Teddy Bear bear0 = new TeddyBear(Content, "teddybear0", 100, 100, new Vector2(-5, 0), WIDTH_RESOLUTION, HEIGHT_RESOLUTION); bear1 = new TeddyBear(Content, "teddybear1", 100, 101, new Vector2(5, 0), WIDTH_RESOLUTION, HEIGHT_RESOLUTION); bear2 = new TeddyBear(Content, "teddybear1", 300, 300, new Vector2(-5, 5), WIDTH_RESOLUTION, HEIGHT_RESOLUTION); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create Teddy Bear bear0 = new TeddyBear(Content, "teddybear0", 100, 100,new Vector2(-5,0), WIDTH_RESOLUTION , HEIGHT_RESOLUTION); bear1 = new TeddyBear(Content, "teddybear1", 100, 101,new Vector2(5,0), WIDTH_RESOLUTION, HEIGHT_RESOLUTION); bear2 = new TeddyBear(Content, "teddybear1", 300, 300,new Vector2(-5,5), WIDTH_RESOLUTION, HEIGHT_RESOLUTION); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here bear0 = new TeddyBear(Content, "teddybear0", 100, 100, WINDOW_WIDTH, WINDOW_HEIGHT); bear1 = new TeddyBear(Content, "teddybear1", 200, 200, WINDOW_WIDTH, WINDOW_HEIGHT); bomb = new TeddyBear(Content, "bomb", 300, 300, WINDOW_WIDTH, WINDOW_HEIGHT); }