public override void Initialize() { ground = new Ground(Game.Content.Load <Model>(@"Models/Ground/Ground")); models.Add(ground); // models.Add(new SkyBox( // Game.Content.Load<Model>(@"Models/Sky/skybox"))); tank = new Tank(Game.Content.Load <Model>(@"Models/Tank/tank"), (((Game1)Game).GraphicsDevice), ((Game1)Game).camera); tank2 = new pursuit(Game.Content.Load <Model>(@"Models/Tank/tank"), (((Game1)Game).GraphicsDevice), ((Game1)Game).camera); models.Add(tank2); models.Add(tank); steer = new Steering(150f, 300f); base.Initialize(); }
public override void Initialize() { ground=new Ground(Game.Content.Load<Model>(@"Models/Ground/Ground")); models.Add(ground); // models.Add(new SkyBox( // Game.Content.Load<Model>(@"Models/Sky/skybox"))); tank=new Tank(Game.Content.Load<Model>(@"Models/Tank/tank"),(((Game1)Game).GraphicsDevice),((Game1)Game).camera); tank2 = new pursuit(Game.Content.Load<Model>(@"Models/Tank/tank"), (((Game1)Game).GraphicsDevice), ((Game1)Game).camera); models.Add(tank2); models.Add(tank); steer=new Steering(150f, 300f); base.Initialize(); }