public void betaling(TicketautomaatInvoer info, float price) { // Pay switch (info.Payment) { case UIPayment.CreditCard: CreditCard c = new CreditCard(); c.Connect(); int ccid = c.BeginTransaction(price); c.EndTransaction(ccid); break; case UIPayment.DebitCard: DebitCard d = new DebitCard(); d.Connect(); int dcid = d.BeginTransaction(price); d.EndTransaction(dcid); break; case UIPayment.Cash: IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala(price); coin.stoppa(); break; } }
public static void startPayment(Ticket ticket, UIDiscount discount, UIPayment payment) { float price = Pricing.calcPrice(ticket, discount, payment); // Pay switch (payment) { case UIPayment.CreditCard: CreditCard c = new CreditCard(); c.Connect(); int ccid = c.BeginTransaction(price); c.EndTransaction(ccid); break; case UIPayment.DebitCard: DebitCard d = new DebitCard(); d.Connect(); int dcid = d.BeginTransaction(price); d.EndTransaction(dcid); break; case UIPayment.Cash: IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala((int)Math.Round(price * 100)); coin.stoppa(); break; } }
void Pay() { Price = (float)Math.Round(Price, 2); switch (payment.SelectedIndex) { case 0: CreditCard c = new CreditCard(); c.Connect(); Price += 0.5f; int ccid = c.BeginTransaction(Price); PaymentSuccesful = c.EndTransaction(ccid); break; case 1: DebitCard d = new DebitCard(); d.Connect(); int dcid = d.BeginTransaction(Price); PaymentSuccesful = d.EndTransaction(dcid); break; case 2: IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala(Price); PaymentSuccesful = coin.stoppa(true); //false break; } PaymentSucces(PaymentSuccesful, Price); }
public bool startPayment(float price) { switch (paymenttype) { case UIPayment.CreditCard: CreditCard c = new CreditCard(); c.Connect(); int ccid = c.BeginTransaction(price); c.EndTransaction(ccid); break; case UIPayment.DebitCard: DebitCard d = new DebitCard(); d.Connect(); int dcid = d.BeginTransaction(price); d.EndTransaction(dcid); break; case UIPayment.Cash: IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala((int)Math.Round(price * 100)); coin.stoppa(); break; } return(true); // This should return false upon failure, but that's not going to happen. }
public int BeginTransaction(float amount) { amount *= 100; int centen = (int)(amount); muntmachine.betala(centen); return(1); }
public override bool HandlePayment(float price) { IKEAMyntAtare2000 c = new IKEAMyntAtare2000(); c.starta(); c.stoppa(); c.betala((int)Math.Round(price * 100)+additionalCharge); return true; }
public int BeginTransaction(float amount) { amount = amount * 100; int priceInt = (int)Math.Round(amount); machine.betala(priceInt); return(1); }
public override void Pay(float price) { IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala((int)Math.Round(price * 100)); coin.stoppa(); }
public override string[] Pay() { string[] log = new string[8]; IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala((int)Math.Round(price * 100)); coin.stoppa(); log[0] = "success"; return(log); }
// Pay public Payment(Ticket standard, UIInfo info) { switch (info.Payment) //Changing this in any way whatsoever does get rid of the cases but would just replace it with a different system to determine which method of payyment is used. { // no other method would make it easier to add extra payment methods, so this might as well stay. case UIPayment.CreditCard: CreditCard c = new CreditCard(); c.Connect(); int ccid = c.BeginTransaction(standard.price); c.EndTransaction(ccid); break; case UIPayment.DebitCard: DebitCard d = new DebitCard(); d.Connect(); int dcid = d.BeginTransaction(standard.price); d.EndTransaction(dcid); break; case UIPayment.Cash: IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala((int)Math.Round(standard.price * 100)); coin.stoppa(); break; } }
private void handlePayment(UIInfo info) { // ************************************* // This is the code you need to refactor // ************************************* // Get number of tariefeenheden int tariefeenheden = Tariefeenheden.getTariefeenheden(info.From, info.To); // Compute the column in the table based on choices int tableColumn; // First based on class switch (info.Class) { case UIClass.FirstClass: tableColumn = 3; break; default: tableColumn = 0; break; } // Then, on the discount switch (info.Discount) { case UIDiscount.TwentyDiscount: tableColumn += 1; break; case UIDiscount.FortyDiscount: tableColumn += 2; break; } // Get price float price = PricingTable.getPrice(tariefeenheden, tableColumn); if (info.Way == UIWay.Return) { price *= 2; } // Add 50 cent if paying with credit card if (info.Payment == UIPayment.CreditCard) { price += 0.50f; } // Pay switch (info.Payment) { case UIPayment.CreditCard: CreditCard c = new CreditCard(); c.Connect(); int ccid = c.BeginTransaction(price); c.EndTransaction(ccid); break; case UIPayment.DebitCard: DebitCard d = new DebitCard(); d.Connect(); int dcid = d.BeginTransaction(price); d.EndTransaction(dcid); break; case UIPayment.Cash: IKEAMyntAtare2000 coin = new IKEAMyntAtare2000(); coin.starta(); coin.betala((int)Math.Round(price * 100)); coin.stoppa(); break; } }
public void pay(float price) { coin.betala((int)Math.Round(price * 100)); }
public override int BeginTransaction(float price) { eater.starta(); eater.betala((int)Math.Round(price * 100)); return(1); }
protected override int BeginTransaction(float amount) { coinMachine.betala(amount); return(1); }
public override void BeginTransaction(float price) { coin.starta(); coin.betala((int)Math.Round(price * 100)); }