private void RestartGame(object sender, RoutedEventArgs e) { parent.game.started = false; parent.game.name = playerName.Text; parent.game.score = Convert.ToInt32(ScoreText.Text); storingScore(parent.game.name, parent.game.score); parent.game.score = 0; parent.restartGame(); parent.Children.Remove(this); }
private void RestartGame(object sender, RoutedEventArgs e) { parent.restartGame(); }