public virtual void Shocker(GraphicElements child)
 {
     if (this.WasMouseIn())
     {
         if (this.OwnerMover)
         {
             if (this.HasOwner && this.Owner != null)
             {
                 if (this.Owner.Movements != ElementMovements.NoMovements)
                 {
                     child.LastPoint = this.LastPoint =
                         M_Manager.Point.ToVector2();
                     this.Owner.Shocker(this);
                 }
             }
         }
         if (this.Movements != ElementMovements.NoMovements)
         {
             if (this.MoveManager != null)
             {
                 if (this.MoveManager.Enabled)
                 {
                     child.LastPoint = this.LastPoint =
                         M_Manager.Point.ToVector2();
                     this.MoveManager?.Shocker(child);
                 }
             }
         }
     }
 }
示例#2
0
 //-------------------------------------------------
 #region Get Method's Region
 public bool Exists(GraphicElements _e)
 {
     // check if the passed-by graphic element is an sandbox or not.
     if (_e is SandBoxBase _s)
     {
         // check if the passed-by sandbox is
         // an error sandbox or not.
         if (_s.IsErrorSandBox())
         {
             // check if this element manager is owned by
             // some graphic element or not.
             if (HasOwner)
             {
                 // NOTICE:
                 // only the Element Manager of the GameClient
                 // should have the error sandbox,
                 // so if you are looking for an error sandbox
                 // in here, then you are in a wrong place!
                 return(false);
             }
             if (this.LowErrorSandBox != null)
             {
                 if (LowErrorSandBox.Equals(_s))
                 {
                     return(true);
                 }
             }
             if (TopMostErrorSandBox != null)
             {
                 if (TopMostErrorSandBox.Equals(_s))
                 {
                     return(true);
                 }
             }
             //return LowErrorSandBox.Equals(_s) || TopMostErrorSandBox.Equals(_s);
             return(false);
         }
         else
         {
             // if the passed-by value is not an error sandbox,
             // but just an ordinary sandbox, then it doesn't matter
             // if this manager is owned by only an ordinary sandbox or element,
             // you still can get the list of the sandboxes in this manager
             // and search for the passed by element.
             // for example, this manager is owned by a HallSandBox
             // (or not even a sandbox), and it has a sandbox on it,
             // so long as the passed-by value is not an error sandbox,
             // it's okay to try for searching for it.
             return(GetList(_s.SandBoxPriority).Exists(_s));
         }
     }
     // it means the passed-by graphic element is just an ordinary
     // element, so you can get the list using it's priority.
     return(GetList(_e.Priority).Exists(_e));
 }
示例#3
0
 public bool ContainsChild(GraphicElements _e)
 {
     // check if the passed-by graphic element is an sandbox or not.
     if (_e is SandBoxBase _s)
     {
         // check if the passed-by sandbox is
         // an error sandbox or not.
         if (_s.IsErrorSandBox())
         {
             // check if this element manager is owned by
             // some graphic element or not.
             if (HasOwner)
             {
                 // NOTICE:
                 // only the Element Manager of the GameClient
                 // should have the error sandbox,
                 // so if you are looking for an error sandbox
                 // in here, then you are in a wrong place!
                 return(false);
             }
             // check if the sand box you are looking for is
             // one of the low error sand boxes or their child or not.
             return(LowErrorSandBox.ContainsChild(_s) || TopMostErrorSandBox.ContainsChild(_s));
         }
         else
         {
             // if the passed-by value is not an error sandbox,
             // but just an ordinary sandbox, then it doesn't matter
             // if this manager is owned by only an ordinary sandbox or element,
             // you still can get the list of the sandboxes in this manager
             // and search for the passed by element.
             // for example, this manager is owned by a HallSandBox
             // (or not even a sandbox), and it has a sandbox on it,
             // so long as the passed-by value is not an error sandbox,
             // it's okay to try for searching for it.
             // check if the low sandboxes list is null or not.
             if (this.LowSandBoxes != null)
             {
                 // check if the sandbox you are looking for is
                 // one the low sandboxes or their child or not.
                 if (this.LowSandBoxes.ContainsChild(_s))
                 {
                     // it means the sandbox is one the low sandboxes
                     // or their child.
                     return(true);
                 }
             }
             // check if the top most sandboxes list is null or not.
             if (this.TopMostSandBoxes != null)
             {
                 // check if the sandbox you are looking for is
                 // one the top most sandboxes or their child or not.
                 if (this.TopMostSandBoxes.ContainsChild(_s))
                 {
                     // it means the sandbox is one the top most sandboxes
                     // or their child.
                     return(true);
                 }
             }
             // huh? we are sure that the passed-by value was a sandbox,
             // but it is not in our lists, so it means you should
             // return false.
             return(false);
         }
     }
     // using a loop for searching in the elements.
     for (int i = 0; i < Elements.Length; i++)
     {
         // check if the current elment list is null or not.
         if (this.Elements[i] != null)
         {
             // check if the current element list contains this element
             // or not.
             if (this.Elements[i].ContainsChild(_e))
             {
                 // it means the current element list contans the element,
                 // so you should return true.
                 return(true);
             }
         }
     }
     // it means the passed-by graphic element is just an ordinary
     // element, so you can get the list using it's priority.
     return(false);
 }