示例#1
0
		protected override void Engine_SampleRateChanged(object sender, EventArgs e)
		{
			base.Engine_SampleRateChanged(sender, e);
			if (FDecoder != null)
				FDecoder.Dispose();
			FDecoder = new Decoder(AudioEngine.Instance.Settings.SampleRate, 25, 2);
		}
示例#2
0
 protected override void Engine_SampleRateChanged(object sender, EventArgs e)
 {
     base.Engine_SampleRateChanged(sender, e);
     if (FDecoder != null)
     {
         FDecoder.Dispose();
     }
     FDecoder = new Decoder(AudioEngine.Instance.Settings.SampleRate, 25, 2);
 }
示例#3
0
 public LTCDecoderSignal(AudioSignal input)
 {
     InputSignal.Value = input;
     FDecoder          = new Decoder(AudioEngine.Instance.Settings.SampleRate, 25, 2);
 }
示例#4
0
		public LTCDecoderSignal(AudioSignal input)
		{
			InputSignal.Value = input;
			FDecoder = new Decoder(AudioEngine.Instance.Settings.SampleRate, 25, 2);
		}