示例#1
0
 private Sierpinski Create(Sierpinski parent, int form, int depth)
 {
     maxDepth                = parent.maxDepth;
     this._depth             = depth;
     mesh                    = parent.mesh;
     material                = parent.material;
     transform.parent        = parent.transform;
     transform.localPosition = childDirections[form];
     transform.localRotation = childOrientations[form];
     transform.localScale    = Vector3.one;
     return(this);
 }
示例#2
0
 private Sierpinski CreateB(Sierpinski parent, int form, int depth)
 {
     maxDepth = parent.maxDepth;
     _depth   = depth;
     if (depth < maxDepth)
     {
         Sierpinski tree  = CreateA(parent, form, depth + 1);
         Sierpinski tree2 = CreateB(tree, 1, depth + 1);
         Sierpinski tree3 = CreateA(tree2, 1, depth + 1);
         return(tree3);
     }
     return(new GameObject("B" + depth).AddComponent <Sierpinski>().Create(parent, form, depth));
 }