public static void CreateView(string resPath, string resDefaultPath, EntityObject entity, Transform parent = null) { ViewObject obj = null; // string recycleType = resPath; bool userRecycler = true; obj = mRecycler.Pop(recycleType) as ViewObject; if (obj == null) { userRecycler = false; //TODO obj = InstanceViewFromPrefab(recycleType, resDefaultPath); } else { if (!obj.gameObject.activeSelf) { obj.gameObject.SetActive(true); } if (parent != null) { obj.transform.SetParent(parent, false); } else { obj.transform.SetParent(mViewRoot, false); } obj.CreateInFactory(entity, recycleType); if (EnableLog && LDebugger.EnableLog) { LDebugger.Log(LOG_TAG, "CreateView() {0}:{1}->{2}:{3},UseRecycler :{4}", entity.GetType().Name, entity.GetHashCode(), obj.GetRecycleType(), obj.GetInstanceID(), userRecycler); } if (mObjectsMap.ContainsKey(entity)) { LDebugger.LogError(LOG_TAG, "CreateView() 不应该存在重复的映射"); } mObjectsMap[entity] = obj; } }
public static T InstanceEntity <T>() where T : EntityObject, new () { EntityObject obj = null; bool useRecycler = true; Type type = typeof(T); obj = mRecycler.Pop(type.FullName) as EntityObject; if (obj == null) { useRecycler = false; obj = new T(); } obj.InstanceInFactory(); if (EnableLog && LDebugger.EnableLog) { LDebugger.Log(LOG_TAG, "InstanceEntity() {0}:{1}, useRecycler:{2}", obj.GetType().Name, obj.GetHashCode(), useRecycler); } return((T)obj); }