public void AddObstacle(LOSObstacle obstacle) { if (!obstacles.Contains(obstacle)) { _isDirty = true; obstacles.Add(obstacle); } }
public void RemoveObstacle(LOSObstacle obstacle) { obstacles.Remove(obstacle); _isDirty = true; }
public void RemoveObstacle(LOSObstacle obstacle) { obstacles.Remove(obstacle); _isDirty = true; }
public void AddObstacle(LOSObstacle obstacle) { if (!obstacles.Contains(obstacle)) { _isDirty = true; obstacles.Add(obstacle); } }