示例#1
0
        private static string GetName(NvPhysicalGpuHandle handle)
        {
            string gpuName;

            if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK)
            {
                return("NVIDIA " + gpuName.Trim());
            }
            else
            {
                return("NVIDIA");
            }
        }
示例#2
0
        public static NvStatus NvAPI_GPU_GetFullName(NvPhysicalGpuHandle gpuHandle,
                                                     out string name)
        {
            StringBuilder builder = new StringBuilder(SHORT_STRING_MAX);
            NvStatus      status;

            if (_NvAPI_GPU_GetFullName != null)
            {
                status = _NvAPI_GPU_GetFullName(gpuHandle, builder);
            }
            else
            {
                status = NvStatus.FUNCTION_NOT_FOUND;
            }
            name = builder.ToString();
            return(status);
        }
示例#3
0
        public NvidiaGroup(ISettings settings)
        {
            if (!NVAPI.IsAvailable)
            {
                return;
            }

            report.AppendLine("NVAPI");
            report.AppendLine();

            string version;

            if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK)
            {
                report.Append("Version: ");
                report.AppendLine(version);
            }

            NvPhysicalGpuHandle[] handles =
                new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
            int count;

            if (NVAPI.NvAPI_EnumPhysicalGPUs == null)
            {
                report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available");
                report.AppendLine();
                return;
            }
            else
            {
                NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count);
                if (status != NvStatus.OK)
                {
                    report.AppendLine("Status: " + status);
                    report.AppendLine();
                    return;
                }
            }

            IDictionary <NvPhysicalGpuHandle, NvDisplayHandle> displayHandles =
                new Dictionary <NvPhysicalGpuHandle, NvDisplayHandle>();

            if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null &&
                NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null)
            {
                NvStatus status = NvStatus.OK;
                int      i      = 0;
                while (status == NvStatus.OK)
                {
                    NvDisplayHandle displayHandle = new NvDisplayHandle();
                    status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle);
                    i++;

                    if (status == NvStatus.OK)
                    {
                        NvPhysicalGpuHandle[] handlesFromDisplay =
                            new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
                        uint countFromDisplay;
                        if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle,
                                                                   handlesFromDisplay, out countFromDisplay) == NvStatus.OK)
                        {
                            for (int j = 0; j < countFromDisplay; j++)
                            {
                                if (!displayHandles.ContainsKey(handlesFromDisplay[j]))
                                {
                                    displayHandles.Add(handlesFromDisplay[j], displayHandle);
                                }
                            }
                        }
                    }
                }
            }

            report.Append("Number of GPUs: ");
            report.AppendLine(count.ToString(CultureInfo.InvariantCulture));

            for (int i = 0; i < count; i++)
            {
                NvDisplayHandle displayHandle;
                displayHandles.TryGetValue(handles[i], out displayHandle);
                hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));
            }

            report.AppendLine();
        }
示例#4
0
        public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle,
                         NvDisplayHandle?displayHandle, ISettings settings)
            : base(GetName(handle), new Identifier("nvidiagpu",
                                                   adapterIndex.ToString(CultureInfo.InvariantCulture)), settings)
        {
            this.adapterIndex  = adapterIndex;
            this.handle        = handle;
            this.displayHandle = displayHandle;

            NvGPUThermalSettings thermalSettings = GetThermalSettings();

            temperatures = new Sensor[thermalSettings.Count];
            for (int i = 0; i < temperatures.Length; i++)
            {
                NvSensor sensor = thermalSettings.Sensor[i];
                string   name;
                switch (sensor.Target)
                {
                case NvThermalTarget.BOARD: name = "GPU Board"; break;

                case NvThermalTarget.GPU: name = "GPU Core"; break;

                case NvThermalTarget.MEMORY: name = "GPU Memory"; break;

                case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break;

                case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break;

                default: name = "GPU"; break;
                }
                temperatures[i] = new Sensor(name, i, SensorType.Temperature, this,
                                             new[] { new ParameterDescription("Desired [°C]", "Desired temperature.", 50),
                                                     new ParameterDescription("Critical [°C]", "Critical temperature.", 70) }, settings);
                ActivateSensor(temperatures[i]);
            }

            int value;

            if (NVAPI.NvAPI_GPU_GetTachReading != null &&
                NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK)
            {
                if (value >= 0)
                {
                    fan = new Sensor("GPU", 0, SensorType.Fan, this, settings);
                    ActivateSensor(fan);
                }
            }

            clocks    = new Sensor[3];
            clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings);
            clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings);
            clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings);
            for (int i = 0; i < clocks.Length; i++)
            {
                ActivateSensor(clocks[i]);
            }

            loads       = new Sensor[3];
            loads[0]    = new Sensor("GPU Core", 0, SensorType.Load, this, settings);
            loads[1]    = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings);
            loads[2]    = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings);
            memoryLoad  = new Sensor("GPU Memory", 3, SensorType.Load, this, settings);
            memoryFree  = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings);
            memoryUsed  = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings);
            memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings);
            control     = new Sensor("GPU Fan", 0, SensorType.Control, this, settings);

            NvGPUCoolerSettings coolerSettings = GetCoolerSettings();

            if (coolerSettings.Count > 0 && coolerSettings.Cooler.Length > 0 && fan != null)
            {
                fanControl = new Control(control, settings,
                                         coolerSettings.Cooler[0].DefaultMin,
                                         coolerSettings.Cooler[0].DefaultMax, fan);
                fan.Affector = control;
                fanControl.ControlModeChanged          += ControlModeChanged;
                fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged;
                ControlModeChanged(fanControl);
                control.Control = fanControl;
            }
            Update();
        }