public ShapeDesc()
 {
     this.shape = (NiTriShape)null;
     this.data = (NiTriShapeData)null;
     this.textures = new string[2];
     this.boundingBox = new BBox();
     // relative x, y for segment
     this.x = new float();
     this.y = new float();
     this.segments = new List<SegmentDesc>();
 }
 // get Clamp_Mode
 private uint GetTextureClampMode(NiFile file, NiTriShape shape)
 {
     uint flags = 3U;
     if (file.GetVersion() > 335544325U)
     {
         if (shape.GetBSProperty(0) != -1)
         {
             if (file.GetBlockAtIndex(shape.GetBSProperty(0)).GetType() == typeof(BSLightingShaderProperty))
             {
                 BSLightingShaderProperty lightingShaderProperty = (BSLightingShaderProperty)file.GetBlockAtIndex(shape.GetBSProperty(0));
                 flags = lightingShaderProperty.GetTextureClampMode();
             }
             else
             {
                 BSEffectShaderProperty effectShaderProperty = (BSEffectShaderProperty)file.GetBlockAtIndex(shape.GetBSProperty(0));
                 flags = effectShaderProperty.GetTextureClampMode();
             }
         }
     }
     return flags;
 }
 private ShapeDesc TransformShape(QuadDesc quad, StaticDesc stat, NiFile file, NiTriBasedGeom geom, Matrix44 parentTransform, float parentScale)
 {
     BBox bbox = new BBox(float.MaxValue, float.MinValue, float.MaxValue, float.MinValue, float.MaxValue, float.MinValue);
     ShapeDesc shape1 = new ShapeDesc();
     NiTriShape shape2;
     NiTriShapeData data = new NiTriShapeData();
     //Console.WriteLine("Reading block #" + geom.GetData());
     if (geom.GetClassName() == "NiTriStrips")
     {
         shape2 = new NiTriShape(geom);
         data = new NiTriShapeData((NiTriStripsData)file.GetBlockAtIndex(geom.GetData()));
     }
     else if (geom.GetClassName() == "BSLODTriShape")
     {
         shape2 = new NiTriShape(geom);
         data = (NiTriShapeData)file.GetBlockAtIndex(geom.GetData());
     }
     else
     {
         shape2 = new NiTriShape(geom);
         data = (NiTriShapeData)file.GetBlockAtIndex(geom.GetData());
     }
     if (verbose && !data.HasVertexColors() && ((this.GetShaderFlags2(file, shape2) & 32) == 32))
     {
         if (!stat.staticModels[this.quadIndex].Contains("glacierrubbletrim0"))
         {
             logFile.WriteLog("Vertex Colors Flag, but no vertex colors in " + stat.staticModels[this.quadIndex]);
         }
     }
     if (((int)data.GetBSNumUVSets() & 1) == 0)
         return shape1;
     float _x = stat.x - (float)quad.x * 4096f;
     float _y = stat.y - (float)quad.y * 4096f;
     Matrix33 matrix33_1 = new Matrix33(true);
     Matrix33 matrix33_2 = new Matrix33(true);
     Matrix33 matrix33_3 = new Matrix33(true);
     matrix33_1.SetRotationX(Utils.ToRadians(-stat.rotX));
     matrix33_2.SetRotationY(Utils.ToRadians(-stat.rotY));
     matrix33_3.SetRotationZ(Utils.ToRadians(-stat.rotZ));
     Matrix44 matrix44 = new Matrix44(new Matrix33(true) * matrix33_1 * matrix33_2 * matrix33_3, new Vector3(_x, _y, stat.z), 1f);
     List<Vector3> vertices = new List<Vector3>(data.GetVertices());
     List<Vector3> normals = new List<Vector3>(data.GetNormals());
     List<Vector3> tangents = new List<Vector3>(data.GetTangents());
     List<Vector3> bitangents = new List<Vector3>(data.GetBitangents());
     // generate tangents independent of fix tangents setting
     bool newtangents = false;
     bool newbitangents = false;
     if (this.generateTangents && data.HasNormals())
     {
         if (tangents.Count == 0)
         {
             newtangents = true;
             for (int index = 0; index < vertices.Count; ++index)
                 tangents.Add(new Vector3(0.0f, 0.0f, 0.0f));
         }
         if (bitangents.Count == 0)
         {
             newbitangents = true;
             for (int index = 0; index < vertices.Count; ++index)
                 bitangents.Add(new Vector3(0.0f, 0.0f, 0.0f));
         }
     }
     for (int index = 0; index < vertices.Count; ++index)
     {
         vertices[index] *= shape2.GetScale() * parentScale;
         vertices[index] *= shape2.GetTransform() * parentTransform;
         vertices[index] *= stat.scale;
         vertices[index] *= matrix44;
         if (data.HasNormals())
         {
             normals[index] *= parentTransform.RemoveTranslation() * shape2.GetTransform().RemoveTranslation();
             normals[index] *= matrix44.RemoveTranslation();
             // adjust tangents as well
             if (tangents.Count != 0)
             {
                 tangents[index] *= parentTransform.RemoveTranslation() * shape2.GetTransform().RemoveTranslation();
                 tangents[index] *= matrix44.RemoveTranslation();
             }
             // adjust bitangents as well
             if (bitangents.Count != 0)
             {
                 bitangents[index] *= parentTransform.RemoveTranslation() * shape2.GetTransform().RemoveTranslation();
                 bitangents[index] *= matrix44.RemoveTranslation();
             }
             // fix tangents when they were newly generated
             if (newtangents || newbitangents || this.fixTangents)
             {
                 Vector3 vector3_1 = Vector3.Cross(normals[index], new Vector3(0.0f, 0.0f, 1f));
                 Vector3 vector3_2 = Vector3.Cross(normals[index], new Vector3(0.0f, 1f, 0.0f));
                 if (newtangents)
                 {
                     tangents[index] = (double)vector3_1.Length > (double)vector3_2.Length ? vector3_1 : vector3_2;
                     tangents[index].Normalize();
                 }
                 if (newbitangents)
                 {
                     bitangents[index] = Vector3.Cross(normals[index], tangents[index]);
                     bitangents[index].Normalize();
                 }
             }
         }
         bbox.GrowByVertex(vertices[index]);
         vertices[index] /= (float)this.quadLevel;
     }
     data.SetVertices(vertices);
     if (data.HasNormals())
     {
         data.SetNormals(normals);
         data.SetHasTangents(false);
     }
     data.SetCenter(new Vector3((float)(((double)bbox.px1 + (double)bbox.px2) / 2.0), (float)(((double)bbox.py1 + (double)bbox.py2) / 2.0), (float)(((double)bbox.pz1 + (double)bbox.pz2) / 2.0)) / (float)this.quadLevel);
     data.SetRadius(this.CalcRadius(data));
     data.SetConsistencyFlags((ushort)0);
     data.SetKeepFlags((byte)51);
     data.SetSkyrimMaterial(0U);
     shape1.shape = shape2;
     shape1.data = data;
     // relative x, y for segment
     shape1.x = _x;
     shape1.y = _y;
     shape1.boundingBox = bbox;
     //Console.WriteLine(stat.staticName + " 2 " + stat.refID + " " + file + " " + shape2.GetName() + " ");
     shape1.textures = this.GetMeshTextures(file, shape2);
     shape1.material = stat.materialName;
     shape1.isHighDetail = false;
     if (useHDFlag)
     {
         if ((stat.refFlags & 131072) == 131072)
         {
             if (HDMeshList.Any(stat.staticModels[this.quadIndex].ToLower().Contains))
             {
                 shape1.isHighDetail = true;
             }
             else if (notHDMeshList.Any(stat.staticModels[this.quadIndex].ToLower().Contains))
             {
                 shape1.isHighDetail = false;
             }
             else
             {
                 shape1.isHighDetail = true;
             }
         }
     }
     // Shader Flags 2 SLSF2_Double_Sided
     shape1.isDoubleSided = (this.GetShaderFlags2(file, shape2) & 16) == 16;
     // clamp mode for atlas
     shape1.TextureClampMode = this.GetTextureClampMode(file, shape2);
     /*if ((this.GetShaderFlags1(file, shape2) & 1) == 1)
     {
         //logFile.WriteLog("Specular" + stat.staticModels[this.quadIndex]);
     }*/
     if (AtlasList.Contains(shape1.textures[0]))
     {
         if (this.UVAtlas(data, shape1.textures[0], stat))
         {
             string[] strArray = new string[2];
             strArray[0] = AtlasList.Get(shape1.textures[0]).AtlasTexture;
             strArray[1] = AtlasList.Get(shape1.textures[0]).AtlasTextureN;
             shape1.textures = strArray;
             shape1.TextureClampMode = 0U;
             shape1.isHighDetail = false;
         }
     }
     else
     {
         if (useOptimizer && quadLevel != 4 && shape1.textures[0].ToLower().Contains("mountainslab01"))
         {
             string[] strArray = new string[2];
             strArray[0] = "textures\\landscape\\mountains\\mountainslab02.dds";
             strArray[1] = "textures\\landscape\\mountains\\mountainslab02_n.dds";
             shape1.textures = strArray;
         }
         if (notHDTextureList.Any(shape1.textures[0].Contains))
         {
             if (this.verbose)
             {
                 logFile.WriteLog("No atlas for " + shape1.textures[0] + " in " + stat.staticModels[this.quadIndex]);
             }
         }
         else
         {
             if (!useHDFlag)
             {
                 shape1.isHighDetail = true;
             }
         }
     }
     if (notHDTextureList.Any(shape1.textures[0].Contains))
     {
         shape1.isHighDetail = false;
     }
     if (HDTextureList.Any(shape1.textures[0].Contains))
     {
         shape1.isHighDetail = true;
     }
     if (shape1.textures[0].Contains("dyndolod\\lod"))
     {
         shape1.TextureClampMode = 0U;
         shape1.isHighDetail = false;
     }
     if (!this.generateVertexColors || (this.quadLevel != 4 && !shape1.isHighDetail))
     {
         data.SetHasVertexColors(false);
         shape1.hasVertexColor = false;
     }
     if (this.generateTangents)
     {
         //shape1.material.Length != 0
         if (!useOptimizer || (useOptimizer && (this.quadLevel == 4 || shape1.isHighDetail)))
         {
             data.SetTangents(tangents);
             data.SetBitangents(bitangents);
         }
     }
     if (this.removeUnseenFaces && quad.hasTerrainVertices)
     {
         this.RemoveUnseenFaces(quad, data, shape1);
         if ((int)data.GetNumTriangles() == 0)
             return (ShapeDesc)null;
     }
     else
     {
         quad.outValues.totalTriCount += data.GetNumTriangles();
         quad.outValues.reducedTriCount += data.GetNumTriangles();
     }
     this.GenerateSegments(quad, ref shape1);
     return shape1;
 }
 private string[] GetMeshTextures(NiFile file, NiTriShape shape)
 {
     string[] strArray = new string[2];
     if ((file.GetVersion() > 335544325U) && (file.GetUserVersion() > 11U))
     {
         if (shape.GetBSProperty(0) != -1)
         {
             if (file.GetBlockAtIndex(shape.GetBSProperty(0)).GetType() == typeof(BSLightingShaderProperty))
             {
                 BSLightingShaderProperty lightingShaderProperty = (BSLightingShaderProperty)file.GetBlockAtIndex(shape.GetBSProperty(0));
                 BSShaderTextureSet shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(lightingShaderProperty.GetTextureSet());
                 strArray[0] = shaderTextureSet.GetTexture(0).ToLower();
                 strArray[1] = shaderTextureSet.GetTexture(1).ToLower();
             }
             else
             {
                 BSEffectShaderProperty effectShaderProperty = (BSEffectShaderProperty)file.GetBlockAtIndex(shape.GetBSProperty(0));
                 strArray[0] = effectShaderProperty.GetSourceTexture().ToLower();
                 strArray[1] = "textures\\default_n.dds";
             }
         }
         else
         {
             strArray[0] = "textures\\defaultdiffuse.dds";
             strArray[1] = "textures\\default_n.dds";
         }
     }
     else
     {
         NiTexturingProperty texturingProperty = (NiTexturingProperty)null;
         for (int index = 0; (long)index < (long)shape.GetNumProperties(); ++index)
         {
             NiProperty niProperty = (NiProperty)file.GetBlockAtIndex(shape.GetProperty(index));
             if (niProperty.GetType() == typeof(BSShaderPPLightingProperty))
             {
                 BSShaderPPLightingProperty lightingShaderProperty = (BSShaderPPLightingProperty)file.GetBlockAtIndex(shape.GetProperty(index));
                 BSShaderTextureSet shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(lightingShaderProperty.GetTextureSet());
                 strArray[0] = shaderTextureSet.GetTexture(0).ToLower();
                 strArray[1] = shaderTextureSet.GetTexture(1).ToLower();
                 break;
             }
             if (niProperty.GetType() == typeof(NiTexturingProperty))
             {
                 texturingProperty = (NiTexturingProperty)niProperty;
                 string str1 = "textures\\defaultdiffuse.dds";
                 string str2 = "textures\\default_n.dds";
                 if (texturingProperty != null && texturingProperty.HasBaseTexture())
                 {
                     TexDesc baseTextureDesc = texturingProperty.GetBaseTextureDesc();
                     NiSourceTexture niSourceTexture = (NiSourceTexture)null;
                     if (baseTextureDesc.source != -1)
                         niSourceTexture = (NiSourceTexture)file.GetBlockAtIndex(baseTextureDesc.source);
                     else if (texturingProperty.HasDetailTexture())
                     {
                         TexDesc detailTexture = texturingProperty.GetDetailTexture();
                         if (detailTexture.source != -1)
                             niSourceTexture = (NiSourceTexture)file.GetBlockAtIndex(detailTexture.source);
                     }
                     if (this.skyblivionTexPath)
                     {
                         str1 = niSourceTexture.GetFileName().ToLower().Replace("textures", "textures\\tes4");
                         str2 = str1.Replace(".dds", "_n.dds");
                     }
                     else
                     {
                         str1 = niSourceTexture.GetFileName().ToLower();
                         str2 = str1.Replace(".dds", "_n.dds");
                     }
                 }
                 strArray[0] = str1.ToLower();
                 strArray[1] = str2.ToLower();
                 break;
             }
             strArray[0] = "textures\\defaultdiffuse.dds";
             strArray[1] = "textures\\default_n.dds";
         }
     }
     if (strArray[0].Contains("textures\\"))
     {
         strArray[0] = strArray[0].Remove(0, strArray[0].IndexOf("textures\\"));
     }
     if (strArray[1].Contains("textures\\"))
     {
         strArray[1] = strArray[1].Remove(0, strArray[1].IndexOf("textures\\"));
     }
     return strArray;
 }
 private void MergeNodes(List<ShapeDesc> shapes)
 {
     int count = shapes.Count;
     Dictionary<string, List<ShapeDesc>> dictionary = new Dictionary<string, List<ShapeDesc>>();
     for (int index = 0; index < shapes.Count; ++index)
     {
         ShapeDesc shape = new ShapeDesc();
         shape = shapes[index];
         string key = shape.textures[0].ToLower();
         // use vertex color flag to seperate?
         // less draw calls more important than reducing a few bytes?
         // overall it is not even reducing bytes... so no
         /*if (useOptimizer && shape.data.HasVertexColors())
         {
             key = key + "_VC";
         }*/
         // use material name from list file, Snow/Ash
         if (!this.ignoreMaterial && shape.material != "")
         {
             key = key + "_" + shape.material;
         }
         // only level 4 should have HD
         if (shape.isHighDetail && (this.quadLevel == 4 || useHDFlag))
         {
             key = key + "_HD";
         }
         // double-sided
         if (shape.isDoubleSided)
         {
             key = key + "_DS";
         }
         // clamp mode
         key = key + "_" + shape.TextureClampMode;
         if (dictionary.ContainsKey(key))
         {
             dictionary[key].Add(shape);
         }
         else
         {
             dictionary.Add(key, new List<ShapeDesc>());
             dictionary[key].Add(shape);
         }
     }
     shapes.Clear();
     foreach (KeyValuePair<string, List<ShapeDesc>> keyValuePair in dictionary)
     {
         if (keyValuePair.Value.Count == 1)
         {
             shapes.Add(keyValuePair.Value[0]);
         }
         else
         {
             SegmentDesc segmentDesc = (SegmentDesc)null;
             uint num1 = 0U;
             uint num2 = 0U;
             int num3 = -1;
             NiTriShape niTriShape = new NiTriShape();
             NiTriShapeData data = new NiTriShapeData();
             List<ShapeDesc> list = keyValuePair.Value;
             string str1 = list[0].textures[0];
             string str2 = list[0].textures[1];
             string str3 = list[0].material;
             //bool isVC = list[0].hasVertexColor;
             bool isHD = list[0].isHighDetail;
             // double-sided
             bool isDS = list[0].isDoubleSided;
             // clamp mode
             uint clampmode = list[0].TextureClampMode;
             bool allwhite = true;
             list.Sort((Comparison<ShapeDesc>)((a, b) =>
             {
                 if (a.segments[0].id > b.segments[0].id)
                     return 1;
                 return a.segments[0].id < b.segments[0].id ? -1 : 0;
             }));
             ShapeDesc shapeDesc = new ShapeDesc();
             shapeDesc.boundingBox.Set(float.MaxValue, float.MinValue, float.MaxValue, float.MinValue, float.MaxValue, float.MinValue);
             for (int index1 = 0; index1 < list.Count; ++index1)
             {
                 NiTriShapeData niTriShapeData = list[index1].data;
                 List<Vector3> vertices = niTriShapeData.GetVertices();
                 List<Triangle> triangles = new List<Triangle>(niTriShapeData.GetTriangles());
                 if ((uint)data.GetNumVertices() + (uint)vertices.Count > (uint)ushort.MaxValue || (uint)data.GetNumTriangles() + (uint)triangles.Count > (uint)ushort.MaxValue)
                 {
                     data.SetCenter(shapeDesc.boundingBox.GetCenter() / (float)this.quadLevel);
                     data.SetRadius(this.CalcRadius(data));
                     shapeDesc.segments.Add(segmentDesc);
                     shapeDesc.shape = niTriShape;
                     shapeDesc.data = data;
                     shapeDesc.textures = new string[2];
                     shapeDesc.textures[0] = str1;
                     shapeDesc.textures[1] = str2;
                     shapeDesc.material = str3;
                     shapeDesc.isHighDetail = isHD;
                     //shapeDesc.hasVertexColor = isVC;
                     // double-sided
                     shapeDesc.isDoubleSided = isDS;
                     //clamp mode
                     shapeDesc.TextureClampMode = clampmode;
                     shapes.Add(shapeDesc);
                     shapeDesc = new ShapeDesc();
                     shapeDesc.boundingBox.Set(float.MaxValue, float.MinValue, float.MaxValue, float.MinValue, float.MaxValue, float.MinValue);
                     niTriShape = new NiTriShape();
                     data = new NiTriShapeData();
                     num1 = 0U;
                     num2 = 0U;
                     num3 = -1;
                 }
                 for (int index2 = 0; index2 < (int)niTriShapeData.GetNumVertices(); ++index2)
                 {
                     Vector3 vector3 = vertices[index2] * (float)this.quadLevel;
                     shapeDesc.boundingBox.GrowByVertex(vector3);
                 }
                 data.AppendVertices(niTriShapeData.GetVertices());
                 data.AppendNormals(niTriShapeData.GetNormals());
                 data.AppendUVCoords(niTriShapeData.GetUVCoords());
                 if (this.generateTangents)
                 {
                     //str3.Length != 0
                     if (!useOptimizer || (useOptimizer && (this.quadLevel == 4 || isHD)))
                     {
                         data.AppendTangents(niTriShapeData.GetTangents());
                         data.AppendBitangents(niTriShapeData.GetBitangents());
                     }
                 }
                 // only level 4 should have vertex colors
                 if (this.generateVertexColors && (this.quadLevel == 4 || isHD))
                 {
                     List<Color4> colors = new List<Color4>();
                     if (niTriShapeData.HasVertexColors())
                     {
                         colors = niTriShapeData.GetVertexColors();
                         data.AppendVertexColors(colors);
                         for (int index2 = 0; index2 < colors.Count; index2++)
                         {
                             if (colors[index2][0] != 1f || colors[index2][2] != 1f || colors[index2][2] != 1f)
                             {
                                 allwhite = false;
                                 break;
                             }
                         }
                     }
                     else
                     {
                         for (int index2 = 0; index2 < vertices.Count; ++index2)
                         {
                             colors.Add(new Color4(1f, 1f, 1f, 1f));
                         }
                         data.AppendVertexColors(colors);
                     }
                 }
                 List<Triangle> trianglesNew = new List<Triangle>();
                 for (int index2 = 0; index2 < (int)niTriShapeData.GetNumTriangles(); ++index2)
                 {
                     trianglesNew.Add(new Triangle((ushort)(triangles[index2][0] + num1), (ushort)(triangles[index2][1] + num1), (ushort)(triangles[index2][2] + num1)));
                 }
                 data.AppendTriangles(trianglesNew);
                 num1 += (uint)niTriShapeData.GetNumVertices();
                 if (list[index1].segments[0].id != num3)
                 {
                     if (num3 != -1)
                     {
                         num2 += (uint)segmentDesc.numTriangles * 3U;
                         shapeDesc.segments.Add(segmentDesc);
                     }
                     segmentDesc = new SegmentDesc();
                     segmentDesc.id = list[index1].segments[0].id;
                     segmentDesc.startTriangle = num2;
                     segmentDesc.numTriangles = list[index1].segments[0].numTriangles;
                     num3 = list[index1].segments[0].id;
                 }
                 else
                     segmentDesc.numTriangles += list[index1].data.GetNumTriangles();
             }
             data.SetCenter(shapeDesc.boundingBox.GetCenter() / (float)this.quadLevel);
             data.SetRadius(this.CalcRadius(data));
             shapeDesc.segments.Add(segmentDesc);
             shapeDesc.shape = niTriShape;
             shapeDesc.data = data;
             shapeDesc.textures = new string[2];
             shapeDesc.textures[0] = str1;
             shapeDesc.textures[1] = str2;
             shapeDesc.material = str3;
             //shapeDesc.hasVertexColor = isVC;
             shapeDesc.isHighDetail = isHD;
             // double-sided
             shapeDesc.isDoubleSided = isDS;
             // clamp mode
             shapeDesc.TextureClampMode = clampmode;
             if (allwhite)
             {
                 shapeDesc.data.SetHasVertexColors(false);
                 shapeDesc.hasVertexColor = false;
             }
             else
             {
                 shapeDesc.data.SetHasVertexColors(true);
                 shapeDesc.hasVertexColor = true;
             }
             shapes.Add(shapeDesc);
         }
     }
 }