示例#1
0
            public BSAArchiveFileInfo(BSAArchive _bsa, UInt64 _offset, uint _size, uint _zsize)
            {
                bsa    = _bsa;
                offset = _offset;
                size   = _size;
                zsize  = _zsize;

                if (_zsize == 0)
                {
                    if ((size & (1 << 30)) != 0)
                    {
                        size      ^= 1 << 30;
                        compressed = !bsa.defaultCompressed;
                    }
                    else
                    {
                        compressed = bsa.defaultCompressed;
                    }
                }
                else
                {
                    if (_size != _zsize)
                    {
                        compressed = true;
                    }
                    else
                    {
                        compressed = false;
                    }
                }
            }
示例#2
0
 public BSAArchiveFileInfo(BSAArchive _bsa, int _offset, int _size)
 {
     bsa    = _bsa;
     offset = _offset;
     size   = _size;
     if ((size & (1 << 30)) != 0)
     {
         size      ^= 1 << 30;
         compressed = !bsa.defaultCompressed;
     }
     else
     {
         compressed = bsa.defaultCompressed;
     }
     //Console.WriteLine(bsa.name + " " + size);
 }
 public BSAArchiveFileInfo(BSAArchive _bsa, int _offset, int _size)
 {
     bsa = _bsa;
     offset = _offset;
     size = _size;
     if ((size & (1 << 30)) != 0)
     {
         size ^= 1 << 30;
         compressed = !bsa.defaultCompressed;
     }
     else
     {
         compressed = bsa.defaultCompressed;
     }
     //Console.WriteLine(bsa.name + " " + size);
 }