// todo - add function and field documentation public DraftPhase(Difficulty difficulty, RefereeParams _params) { this.difficulty = difficulty; this._params = _params; chosenCards = new List <Card>[] { new List <Card>(), new List <Card>() }; decks = new List <Card>[] { new List <Card>(), new List <Card>() }; choicesRNG = _params.draftChoicesRNG; shufflesRNG = new Random[] { _params.shufflePlayer0RNG, _params.shufflePlayer1RNG }; }
public void refereeInit(MultiplayerGameManager <Player> gameManager) { if (Constants.VERBOSE_LEVEL > 1) { Console.WriteLine("New game"); } RefereeParams _params = new RefereeParams(gameManager); DraftPhase.Difficulty difficulty; switch (gameManager.getLeagueLevel()) { case 1: difficulty = DraftPhase.Difficulty.VERY_EASY; break; case 2: difficulty = DraftPhase.Difficulty.EASY; break; case 3: difficulty = DraftPhase.Difficulty.LESS_EASY; break; default: difficulty = DraftPhase.Difficulty.NORMAL; break; } Constants.LoadCardlist("main\\resources\\cardlist.txt"); if (Constants.VERBOSE_LEVEL > 1) { Console.WriteLine(" CARDSET with " + Constants.CARDSET.Count + " cards loaded."); } if (Constants.VERBOSE_LEVEL > 1) { Console.WriteLine(" Difficulty is set to: " + difficulty.ToString() + "."); } draft = new DraftPhase(difficulty, _params); draft.PrepareChoices(); if (Constants.VERBOSE_LEVEL > 1) { Console.WriteLine(" Draw Phase Prepared. " + draft.allowedCards.Count + " cards allowed. "); } if (Constants.VERBOSE_LEVEL > 1) { Console.WriteLine(" " + draft.draftingCards.Count + " cards selected to the draft."); } gameManager.setMaxTurns(Constants.MAX_TURNS_HARDLIMIT); // should be never reached, not handled on the referee's side }