示例#1
0
        private void DisplayViveAppPathSettings()
        {
            UnityGUI.Space();

            var buttonGui = new GUIOptions
            {
                style    = EditorStyles.miniButton,
                maxWidth = 145
            };

            if (UnityGUI.Button("Set Vive application paths", buttonGui))
            {
                var yes = EditorUtility.DisplayDialog("LNE - Message", "Do you use the HTC Connection Utility?", "Yes", "No");
                if (yes)
                {
                    EditorUtility.DisplayDialog("LNE - Message", "Locate the HTC Connection Utility.", "Ok");
                    Settings.WirelessPath = EditorUtility.OpenFilePanel("Locate the HTC Connection Utility", Settings.WirelessPath, "exe");
                }

                EditorUtility.DisplayDialog("LNE - Message", "Locate Steam.", "Ok");
                Settings.SteamPath = EditorUtility.OpenFilePanel("Locate Steam", Settings.SteamPath, "exe");

                EditorUtility.DisplayDialog("LNE - Message", "Locate Steam VR.", "Ok");
                Settings.SteamVRPath = EditorUtility.OpenFilePanel("Locate Steam VR", Settings.SteamVRPath, "url");

                yes = EditorUtility.DisplayDialog("LNE - Message", "Do you use the SRanipal runtime?", "Yes", "No");
                if (yes)
                {
                    EditorUtility.DisplayDialog("LNE - Message", "Locate the SRanipal runtime.", "Ok");
                    Settings.SRanipalPath = EditorUtility.OpenFilePanel("Locate SRanipal runtime", Settings.SRanipalPath, "lnk");
                }
            }

            var labelGui = new GUIOptions
            {
                style      = EditorStyles.label,
                textColour = new Color(.2f, .2f, .2f),
                textSize   = 10
            };

            UnityGUI.IndentLevel--;
            UnityGUI.Label(Settings.WirelessPath != "" ? Settings.WirelessPath : "<not set>", labelGui);
            UnityGUI.Label(Settings.SteamPath != "" ? Settings.SteamPath : "<not set>", labelGui);
            UnityGUI.Label(Settings.SteamVRPath != "" ? Settings.SteamVRPath : "<not set>", labelGui);
            UnityGUI.Label(Settings.SRanipalPath != "" ? Settings.SRanipalPath : "<not set>", labelGui);
            UnityGUI.IndentLevel++;
        }
示例#2
0
        private void DisplayDelaySettings()
        {
            var floatGui = new GUIOptions
            {
                style = EditorStyles.numberField,
                width = 185
            };

            UnityGUI.BeginHorizontal();
            Settings.DelayPlay = UnityGUI.Float("Delay", Settings.DelayPlay, floatGui);
            if (UnityGUI.OnMouseHoverPrevious())
            {
                helpMessage = "Delay play for some seconds after clicking the play button. Useful when testing in VR.";
            }

            UnityGUI.Label("seconds");

            UnityGUI.EndHorizontal();
        }
示例#3
0
 protected bool Foldout(string customLabel, SerializedProperty property, string[] path, GUIOptions options = null)
 {
     return(Foldout(customLabel, FindProperty(property, path), options));
 }
示例#4
0
 protected bool Foldout(string customLabel, SerializedProperty property, GUIOptions options = null)
 {
     property.boolValue = UnityGUI.Foldout(property.boolValue, customLabel, options);
     return(property.boolValue);
 }