示例#1
0
 void PoolNumber()
 {
     setUp  = transform.parent.gameObject.GetComponent <InGameMapGenerator_WS> ().GetSetUp();
     length = setUp.GetTotal();
 }
示例#2
0
 /// <summary>
 /// Changes the set up.
 /// </summary>
 /// <param name="newSetUp">New set up. Change the set up for different maps set ups. (If only want to change texture use SetNewMap)</param>
 public void ChangeSetUp(MapGeneratorSetUp_WS newSetUp)
 {
     setUp = newSetUp;
 }