示例#1
0
        public void Setup(LIV liv)
        {
            _liv = liv;

            _mrCamera       = GetComponent <Camera>();
            _mrCamera.rect  = new Rect(0, 0, 1, 1);
            _mrCamera.depth = float.MaxValue;
#if UNITY_5_4_OR_NEWER
            _mrCamera.stereoTargetEye = StereoTargetEyeMask.None;
#endif
            _mrCamera.useOcclusionCulling = false;
            _mrCamera.enabled             = false;

            _clipMaterial = new Material(Shader.Find("Custom/LIV_ClearBackground"));
            _blitMaterial = new Material(Shader.Find("Custom/LIV_Blit"));

            CreateClipQuad();

            _isSetup = true;
        }
示例#2
0
 public SDKRender(LIV liv)
 {
     _liv = liv;
     CreateAssets();
 }
示例#3
0
        }                             // Dummy constructor

        public SDKRender(LIV liv)
        {
        }                                    // 0x000000018113AAC0-0x000000018113AD40