void updateUi(LGameStructure.CharacterData data) { m_CoinText.text = GameManager.formatCoinValue(data.coin); m_CurrentLiveText.text = data.shieldPercent.ToString(); m_CurrentLiveImage.fillAmount = data.shieldPercent; m_HealthText.text = data.healthPercent.ToString(); m_HealthImage.fillAmount = data.healthPercent; }
public void OnCharacterDataChanged(GameManager sender, LGameStructure.CharacterData data) { updateUi(data); }