private Tilemap CreateNewTilemap(TilemapKey key) { string name = key.GetNameFormat(Layer.Type); GameObject tilemapGameObject = LayerGameObject.CreateChildGameObject(name); /*if (Importer.DeparentInRuntime) * { * tilemapGameObject.AddComponent<LDtkDetachChildren>(); * }*/ Tilemap tilemap = tilemapGameObject.AddComponent <Tilemap>(); if (Importer.IntGridValueColorsVisible) { TilemapRenderer renderer = tilemapGameObject.AddComponent <TilemapRenderer>(); renderer.sortingOrder = SortingOrder.SortingOrderValue; } TilemapCollider2D collider = tilemapGameObject.AddComponent <TilemapCollider2D>(); if (Importer.UseCompositeCollider) { Rigidbody2D rb = tilemapGameObject.AddComponent <Rigidbody2D>(); rb.bodyType = RigidbodyType2D.Static; CompositeCollider2D composite = tilemapGameObject.AddComponent <CompositeCollider2D>(); collider.usedByComposite = true; } return(tilemap); }
private Tilemap GetTilemapToBuildOn(TilemapKey key) { if (_tilemaps.ContainsKey(key)) { return(_tilemaps[key]); } Tilemap newTilemap = CreateNewTilemap(key); _tilemaps[key] = newTilemap; return(_tilemaps[key]); }
public void BuildIntGridValues() { RoundTilemapPos(); SortingOrder.Next(); int[] intGridValues = Layer.IntGridCsv.Select(p => (int)p).ToArray(); for (int i = 0; i < intGridValues.Length; i++) { int intGridValue = intGridValues[i]; //all empty intgrid values are 0 if (intGridValue == 0) { continue; } LayerDefinition intGridDef = Layer.Definition; IntGridValueDefinition intGridValueDef = intGridDef.IntGridValues[intGridValue - 1]; string intGridValueKey = LDtkKeyFormatUtil.IntGridValueFormat(intGridDef, intGridValueDef); LDtkIntGridTile intGridTile = TryGetIntGridTile(intGridValueKey); if (intGridTile == null) { Debug.LogError("LDtk: Issue loading a IntGridTile. This is always expected to not be null"); continue; } TilemapKey key = new TilemapKey(intGridTile.TilemapTag, intGridTile.TilemapLayerMask, intGridTile.PhysicsMaterial); Tilemap tilemapToBuildOn = GetTilemapToBuildOn(key); BuildIntGridValue(tilemapToBuildOn, intGridValueDef, i, intGridTile); } foreach (KeyValuePair <TilemapKey, Tilemap> pair in _tilemaps) { TilemapKey key = pair.Key; Tilemap tilemap = pair.Value; tilemap.SetOpacity(Layer); AddLayerOffset(tilemap); GameObject obj = tilemap.gameObject; obj.tag = key.Tag; obj.layer = key.LayerMask; if (obj.TryGetComponent(out Rigidbody2D rb)) { rb.sharedMaterial = key.PhysicsMaterial; } } }