public override void ResolveEvent(Story story) { story.PlayerHero.RemoveWeaponHolder(); }
public override void ResolveEvent(Story story) { story.PlayerHero.RemoveBackPack(); }
public override void ResolveEvent(Story story) { story.PlayerHero.Kill(); throw new YouAreDeadException(SpecialMessage + GlobalTranslator.Instance.Translator.ProvideValue("YouDied")); }
/// <summary> /// Execute the Event. /// </summary> /// <param name="story">The Story to which the Event belongs to</param> public abstract void ResolveEvent(Story story);
public override void ResolveEvent(Story story) { story.AddParagraph(CreateParagraph.CreateAParagraph(this.DestinationNumber)); story.Move(this.DestinationNumber); }