protected override void Draw(GameTime gameTime) { float gt = (float)gameTime.ElapsedGameTime.TotalSeconds; RenderingManager.Draw(gt); base.Draw(gameTime); }
public virtual void Initilize(ContentManager c) { Content = c; CollisionManager.Clear(); RenderingManager.Clear(); SoundManager.Clear(); Camera.Initilize(); }
protected override void Initialize() { // TODO: Add your initialization logic here RenderingManager.Initilize(GraphicsDevice); SoundManager.Initilize(); CollisionManager.Initilize(); SceneManager.Initilize(Content); Camera.Initilize(); SceneManager.ChangeScene(new MainMenu()); base.Initialize(); }
public void Post() { Posted = true; RenderingManager.AddSpriteToDraw(this); }