public EnemyController(Texture2D spriteSheet, Texture2D bossSheet) { Instance = this; _spriteSheet = spriteSheet; _bossSheet = bossSheet; Enemies = new List<Enemy>(); BoxCollidesWith = new List<object>(); PolyCollidesWith = new List<object>(); }
public override void LoadContent() { ContentManager content = ScreenManager.Game.Content; map = content.Load<Map>("map"); MapGeneration.Generate(map); camera = new Camera(ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight, map); //camera.Zoom = 0.5f; text = content.Load<Texture2D>("titles"); hud = new HUD(content.Load<Texture2D>("hud")); waterLevel = ScreenManager.Game.RenderHeight; waterParallax = new Parallax(content.Load<Texture2D>("abovewater-parallax"), 12, 0.5f, waterLevel, (map.TileWidth * map.Width), new Viewport(0, 0, ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight), false, true); underwaterBGParallax = new Parallax(content.Load<Texture2D>("underwater-bg"), 4, 1f, waterLevel + 20, (map.TileWidth * map.Width), new Viewport(0, 0, ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight), true, false); skyBGParallax = new Parallax(content.Load<Texture2D>("sky-bg"), 72, 1f, 70, (map.TileWidth * map.Width), new Viewport(0, 0, ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight), false, false); rocksParallax = new Parallax(content.Load<Texture2D>("seabed-rocks"), 16, 0.35f, (map.TileHeight*map.Height) -15, (map.TileWidth * map.Width), new Viewport(0, 0, ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight), false, false); cloudsParallax = new Parallax(content.Load<Texture2D>("clouds"), 16, 0.35f, 25, (map.TileWidth * map.Width), new Viewport(0, 0, ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight), false, false, true); playerShip = new Ship(content.Load<Texture2D>("playership"), new Rectangle(0,0,10,10), null, Vector2.Zero); playerShip.Position = new Vector2(64, 190); particleController.LoadContent(content); projectileController = new ProjectileController(1000, sheet => new Projectile(sheet, new Rectangle(0, 0, 4, 4), null, new Vector2(0, 0)) , content.Load<Texture2D>("projectiles")); enemyController = new EnemyController(content.Load<Texture2D>("enemies"), content.Load<Texture2D>("boss")); powerupController = new PowerupController(1000,sheet => new Powerup(sheet, new Rectangle(0, 0, 6, 6), null, Vector2.Zero),content.Load<Texture2D>("powerup")); powerupController.BoxCollidesWith.Add(playerShip); projectileController.BoxCollidesWith.Add(playerShip); projectileController.BoxCollidesWith.Add(enemyController); projectileController.BoxCollidesWith.Add(projectileController); enemyController.BoxCollidesWith.Add(playerShip); enemyController.BoxCollidesWith.Add(projectileController); GameController.Reset(); //enemyController.SpawnInitial(GameController.Wave, map); base.LoadContent(); }