public void Update(GameTime gameTime, Room currentRoom, Hero gameHero) { explodeTime -= gameTime.ElapsedGameTime.TotalMilliseconds; animTime += gameTime.ElapsedGameTime.TotalMilliseconds; if (animTime >= animTargetTime) { animTargetTime = animTargetTime / 1.3; animTime = 0; CurrentFrame = 1 - CurrentFrame; } if (explodeTime <= 0) { Active = false; Room.World.Explode(Position, 8f, (currentRoom == Room)); if (Room == currentRoom) ParticleController.Instance.SpawnExplosion(Position); foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == currentRoom)) { if (Vector3.Distance(Position, e.Position) < 10f) { float dam = (100f / 10f) * Vector3.Distance(Position, e.Position); Vector3 speed = (Position-e.Position); speed.Normalize(); e.DoHit(e.Position, speed * 0.5f, dam); } } gameHero.DoExplosionHit(Position, 10f); AudioController.PlaySFX("explosion1", 1f, -0.1f, 0.1f); } }
public void Update(GameTime gameTime, Room currentRoom, Hero gameHero) { explodeTime -= gameTime.ElapsedGameTime.TotalMilliseconds; animTime += gameTime.ElapsedGameTime.TotalMilliseconds; if (animTime >= animTargetTime) { animTargetTime = animTargetTime / 1.3; animTime = 0; CurrentFrame = 1 - CurrentFrame; } if (explodeTime <= 0) { Active = false; Room.World.Explode(Position, 8f, (currentRoom == Room)); if (Room == currentRoom) { ParticleController.Instance.SpawnExplosion(Position); } foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == currentRoom)) { if (Vector3.Distance(Position, e.Position) < 10f) { float dam = (100f / 10f) * Vector3.Distance(Position, e.Position); Vector3 speed = (Position - e.Position); speed.Normalize(); e.DoHit(e.Position, speed * 0.5f, dam); } } gameHero.DoExplosionHit(Position, 10f); AudioController.PlaySFX("explosion1", 1f, -0.1f, 0.1f); } }
void CheckCollisions(Room currentRoom, Hero gameHero) { Vector3 worldSpace; switch (Type) { case ProjectileType.Laserbolt: case ProjectileType.Gatling: for (float d = 0f; d < 1f; d += 0.25f) { worldSpace = VoxelWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = Room.World.GetVoxel(Position + (d * ((Position + Speed) - Position))); if (v.Active && Active) { if (v.Destructable == 1) { Room.World.SetVoxelActive((int)worldSpace.X, (int)worldSpace.Y, (int)worldSpace.Z, false); if (Room == currentRoom) { for (int i = 0; i < 4; i++) { ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.25f, new Color(v.SR, v.SG, v.SB), 1000, true); } } } Active = false; } if (!gameHero.Dead && gameHero.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { if (!gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 2f)) { Speed = -Speed; float rot = Helper.V2ToAngle(new Vector2(Speed.X, Speed.Y)); if (Type == ProjectileType.Gatling) { rot = (rot - 0.2f) + ((float)Helper.Random.NextDouble() * 0.4f); } Speed = new Vector3(Helper.AngleToVector(rot, 1f), 0f); Deflected = true; Rotation = Matrix.CreateRotationZ(rot); AudioController.PlaySFX(Type == ProjectileType.Laserbolt?"deflect":"gatling_deflect", Type == ProjectileType.Laserbolt?0.5f:1f, -0.1f, 0.1f); } else { Active = false; } } if (Deflected) { foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 5f); Active = false; } } } } break; case ProjectileType.Rocket: for (float d = 0f; d < 1f; d += 0.25f) { worldSpace = VoxelWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = Room.World.GetVoxel(Position + (d * ((Position + Speed) - Position))); if (v.Active && Active) { Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) { ParticleController.Instance.SpawnExplosion(Position); } gameHero.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); if (Deflected) { foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) { e.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) { ParticleController.Instance.SpawnExplosion(Position); } } } Active = false; AudioController.PlaySFX("explosion2", 1f, -0.1f, 0.1f); } if (!gameHero.Dead && gameHero.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { if (!gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 0f)) { Speed = -Speed; Deflected = true; Rotation = Matrix.CreateRotationZ(Helper.V2ToAngle(new Vector2(Speed.X, Speed.Y))); AudioController.PlaySFX("deflect", 0.5f, -0.1f, 0.1f); } else { gameHero.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) { ParticleController.Instance.SpawnExplosion(Position); } Active = false; AudioController.PlaySFX("explosion2", 1f, -0.1f, 0.1f); } } if (Deflected) { foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) { ParticleController.Instance.SpawnExplosion(Position); } Active = false; AudioController.PlaySFX("explosion2", 1f, -0.1f, 0.1f); } } } } break; case ProjectileType.Acid: for (float d = 0f; d < 1f; d += 0.25f) { worldSpace = VoxelWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = Room.World.GetVoxel(Position + (d * ((Position + Speed) - Position))); if (v.Active && Active) { Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 2f, Room == currentRoom); for (int i = 0; i < 4; i++) { ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.5f, new Color(0f, 0.5f + ((float)Helper.Random.NextDouble() * 0.5f), 0f), 1000, true); } Active = false; AudioController.PlaySFX("acid_hit", 1f, -0.1f, 0.1f); } if (!gameHero.Dead && gameHero.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { if (!gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 5f)) { Speed = -Speed; float rot = Helper.V2ToAngle(new Vector2(Speed.X, Speed.Y)); if (Type == ProjectileType.Gatling) { rot = (rot - 0.2f) + ((float)Helper.Random.NextDouble() * 0.4f); } Speed = new Vector3(Helper.AngleToVector(rot, 0.2f), Speed.Z); Deflected = true; Rotation = Matrix.CreateRotationZ(rot); } else { Active = false; AudioController.PlaySFX("acid_hit", 1f, -0.1f, 0.1f); for (int i = 0; i < 4; i++) { ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.5f, new Color(0f, 0.5f + ((float)Helper.Random.NextDouble() * 0.5f), 0f), 1000, true); } } } //if (Deflected) // foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) // { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 5f); Active = false; } } } break; //case ProjectileType.Grenade: // float checkRadius = 1f; // float radiusSweep = 0.5f; // Vector2 v2Pos = new Vector2(Position.X,Position.Y); // Voxel checkVoxel; // Vector3 checkPos; // if (Speed.Z > 0f) // { // for (float z = 0f; z < 2f; z+=1f) // { // Voxel v = gameWorld.GetVoxel(Position + new Vector3(0f, 0f, z)); // if (v.Active && gameWorld.CanCollideWith(v.Type)) Speed = new Vector3(Speed.X * 0.6f, Speed.Y * 0.6f, -(Speed.Z / 2f)); // } // } // if (Speed.Y < 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = -MathHelper.PiOver2 - radiusSweep; a < -MathHelper.PiOver2 + radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.Y = 0f; // } // } // } // } // if (Speed.Y > 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = MathHelper.PiOver2 - radiusSweep; a < MathHelper.PiOver2 + radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.Y = 0f; // } // } // } // } // if (Speed.X < 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = -MathHelper.Pi - radiusSweep; a < -MathHelper.Pi + radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.X = 0f; // } // } // } // } // if (Speed.X > 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = -radiusSweep; a < radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.X = 0f; // } // } // } // } // break; } }
void CheckCollisions(Room currentRoom, Hero gameHero) { Vector3 worldSpace; switch (Type) { case ProjectileType.Laserbolt: case ProjectileType.Gatling: for (float d = 0f; d < 1f; d += 0.25f) { worldSpace = VoxelWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = Room.World.GetVoxel(Position + (d*((Position+Speed)-Position))); if (v.Active && Active) { if (v.Destructable == 1) { Room.World.SetVoxelActive((int)worldSpace.X, (int)worldSpace.Y, (int)worldSpace.Z, false); if(Room == currentRoom) for (int i = 0; i < 4; i++) ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.25f, new Color(v.SR, v.SG, v.SB), 1000, true); } Active = false; } if (!gameHero.Dead && gameHero.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { if (!gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 2f)) { Speed = -Speed; float rot = Helper.V2ToAngle(new Vector2(Speed.X,Speed.Y)); if(Type== ProjectileType.Gatling) rot = (rot-0.2f) + ((float)Helper.Random.NextDouble() * 0.4f); Speed = new Vector3(Helper.AngleToVector(rot, 1f),0f); Deflected = true; Rotation = Matrix.CreateRotationZ(rot); AudioController.PlaySFX(Type== ProjectileType.Laserbolt?"deflect":"gatling_deflect", Type== ProjectileType.Laserbolt?0.5f:1f, -0.1f, 0.1f); } else Active = false; } if (Deflected) foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 5f); Active = false; } } } break; case ProjectileType.Rocket: for (float d = 0f; d < 1f; d += 0.25f) { worldSpace = VoxelWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = Room.World.GetVoxel(Position + (d * ((Position + Speed) - Position))); if (v.Active && Active) { Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) ParticleController.Instance.SpawnExplosion(Position); gameHero.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); if (Deflected) { foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) { e.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) ParticleController.Instance.SpawnExplosion(Position); } } Active = false; AudioController.PlaySFX("explosion2",1f, -0.1f, 0.1f); } if (!gameHero.Dead && gameHero.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { if (!gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 0f)) { Speed = -Speed; Deflected = true; Rotation = Matrix.CreateRotationZ(Helper.V2ToAngle(new Vector2(Speed.X, Speed.Y))); AudioController.PlaySFX("deflect", 0.5f, -0.1f, 0.1f); } else { gameHero.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) ParticleController.Instance.SpawnExplosion(Position); Active = false; AudioController.PlaySFX("explosion2", 1f, -0.1f, 0.1f); } } if (Deflected) foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoExplosionHit(Position + (d * ((Position + Speed) - Position)), 5f); Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 5f, Room == currentRoom); if (Room == currentRoom) ParticleController.Instance.SpawnExplosion(Position); Active = false; AudioController.PlaySFX("explosion2", 1f, -0.1f, 0.1f); } } } break; case ProjectileType.Acid: for (float d = 0f; d < 1f; d += 0.25f) { worldSpace = VoxelWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = Room.World.GetVoxel(Position + (d * ((Position + Speed) - Position))); if (v.Active && Active) { Room.World.Explode(Position + (d * ((Position + Speed) - Position)), 2f, Room == currentRoom); for (int i = 0; i < 4; i++) { ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.5f, new Color(0f, 0.5f + ((float)Helper.Random.NextDouble() * 0.5f), 0f), 1000, true); } Active = false; AudioController.PlaySFX("acid_hit", 1f, -0.1f, 0.1f); } if (!gameHero.Dead && gameHero.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { if (!gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 5f)) { Speed = -Speed; float rot = Helper.V2ToAngle(new Vector2(Speed.X, Speed.Y)); if (Type == ProjectileType.Gatling) rot = (rot - 0.2f) + ((float)Helper.Random.NextDouble() * 0.4f); Speed = new Vector3(Helper.AngleToVector(rot, 0.2f), Speed.Z); Deflected = true; Rotation = Matrix.CreateRotationZ(rot); } else { Active = false; AudioController.PlaySFX("acid_hit", 1f, -0.1f, 0.1f); for (int i = 0; i < 4; i++) { ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.5f, new Color(0f, 0.5f + ((float)Helper.Random.NextDouble() * 0.5f), 0f), 1000, true); } } } //if (Deflected) // foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Room == Room)) // { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, 5f); Active = false; } } } break; //case ProjectileType.Grenade: // float checkRadius = 1f; // float radiusSweep = 0.5f; // Vector2 v2Pos = new Vector2(Position.X,Position.Y); // Voxel checkVoxel; // Vector3 checkPos; // if (Speed.Z > 0f) // { // for (float z = 0f; z < 2f; z+=1f) // { // Voxel v = gameWorld.GetVoxel(Position + new Vector3(0f, 0f, z)); // if (v.Active && gameWorld.CanCollideWith(v.Type)) Speed = new Vector3(Speed.X * 0.6f, Speed.Y * 0.6f, -(Speed.Z / 2f)); // } // } // if (Speed.Y < 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = -MathHelper.PiOver2 - radiusSweep; a < -MathHelper.PiOver2 + radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.Y = 0f; // } // } // } // } // if (Speed.Y > 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = MathHelper.PiOver2 - radiusSweep; a < MathHelper.PiOver2 + radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.Y = 0f; // } // } // } // } // if (Speed.X < 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = -MathHelper.Pi - radiusSweep; a < -MathHelper.Pi + radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.X = 0f; // } // } // } // } // if (Speed.X > 0f) // { // for (float r = checkRadius; r > 0f; r -= 1f) // { // for (float a = -radiusSweep; a < radiusSweep; a += 0.02f) // { // checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, r, a), Position.Z); // checkVoxel = gameWorld.GetVoxel(checkPos); // if ((checkVoxel.Active && gameWorld.CanCollideWith(checkVoxel.Type))) // { // Speed.X = 0f; // } // } // } // } // break; } }