示例#1
0
 private void DrawSkillList(float width, float height)
 {
     EDLayout.CreateScrollView(ref LeftPos, "", width, height, () =>
     {
         for (int i = 0; i < Json.List.Count; i++)
         {
             SkillJson skill = Json.List[i];
             EDButton.CreateBtn(skill.Id, 180, 25, () =>
             {
                 SelSkillChange(skill);
             });
         }
         //添加技能
         EDButton.CreateBtn("新建技能", 180, 30, () =>
         {
             EDPopPanel.PopWindow("输入技能Id>>>>>>", (x) =>
             {
                 if (CheckContainSkill(x))
                 {
                     Debug.LogError("技能Id重复>>>>>>>>>>>>" + x);
                     return;
                 }
                 int skillId    = int.Parse(x);
                 SkillJson json = new SkillJson
                 {
                     Id = skillId,
                 };
                 Json.List.Add(json);
             });
         });
     });
 }
示例#2
0
 //选择实体改变
 private void SelSkillChange(SkillJson skill)
 {
     if (skill == null)
     {
         SelSkill = null;
         return;
     }
     SelSkill = skill;
 }
示例#3
0
        private void DrawSkill(float width, float height)
        {
            if (SelSkill == null)
            {
                return;
            }

            EDLayout.CreateVertical("box", width, height, (float wid, float hei) =>
            {
                //动画
                if (SelAnim != null)
                {
                    AnimPlayTime = EditorGUILayout.Slider("播放动画", AnimPlayTime, 0, GetTotalAnimTime());

                    object playScale = TimePlayScale;
                    EDTypeField.CreateTypeField("播放动画时间倍数:", ref playScale, typeof(string), width, 25);
                    TimePlayScale = float.Parse(playScale.ToString());

                    if (IsPlaying)
                    {
                        GUI.color = Color.red;
                        EDButton.CreateBtn("暂停", width, 50, () =>
                        {
                            IsPlaying = false;
                        });
                    }
                    else
                    {
                        GUI.color = Color.green;
                        EDButton.CreateBtn("播放", width, 50, () =>
                        {
                            IsPlaying = true;
                        });
                    }
                }
                GUI.color = Color.white;
                EDTypeField.CreateLableField("技能Id:" + SelSkill.Id, "", width, 25);
                object value = SelSkill.DecStr;
                EDTypeField.CreateTypeField("技能描述:", ref value, typeof(string), width, 25);
                SelSkill.DecStr = value.ToString();

                object triggerValue = SelSkill.TriggerTime;
                EDTypeField.CreateTypeField("技能触发时间:", ref triggerValue, typeof(double), width, 25);
                SelSkill.TriggerTime = double.Parse(triggerValue.ToString());

                EDButton.CreateBtn("删除技能", 200, 50, () =>
                {
                    Json.List.Remove(SelSkill);
                    SelSkill = null;
                });

                ShowInfo = EditorGUILayout.Foldout(ShowInfo, "技能信息");
                if (ShowInfo)
                {
                    DrawSkillInfo(width, height * 0.3f);
                }
                GUILayout.Space(10);

                ShowData = EditorGUILayout.Foldout(ShowData, "技能数据");
                if (ShowData)
                {
                    DrawSkillData(width, height * 0.3f);
                }
                GUILayout.Space(10);

                ShowAudio = EditorGUILayout.Foldout(ShowAudio, "技能音效");
                if (ShowAudio)
                {
                    DrawSkillAudio(width, height * 0.3f);
                }
                GUILayout.Space(10);

                ShowEffect = EditorGUILayout.Foldout(ShowEffect, "技能特效");
                if (ShowEffect)
                {
                    DrawSkillEffect(width, height * 0.3f);
                }
                GUILayout.Space(10);
            });
        }