public static void OnLoad() { if (ObjectManager.Player.ChampionName != "Lucian") { return; } LucianSpells.Init(); LucianMenu.MenuInit(); Chat.Print( "<font color='#99FFFF'>LCS Series - Lucian loaded! </font><font color='#99FF00'> Be Rekkles ! Its Possible. Enjoy GODSPEED Spell + Passive Usage </font>"); Chat.Print("<font color='##FFCC00'>LCS Series totally improved LCS player style.</font>"); Game.OnUpdate += LucianOnUpdate; Obj_AI_Base.OnSpellCast += LucianOnDoCast; Drawing.OnDraw += LucianOnDraw; Config = LucianMenu.Config; comboMenu = LucianMenu.comboMenu; harassMenu = LucianMenu.harassMenu; clearMenu = LucianMenu.clearMenu; jungleMenu = LucianMenu.jungleMenu; killStealMenu = LucianMenu.killStealMenu; miscMenu = LucianMenu.miscMenu; drawMenu = LucianMenu.drawMenu; }
private static void OnLoad(EventArgs args) { if (ObjectManager.Player.ChampionName != "Lucian") { return; } LucianMenu.Config = new Menu("LCS Series: Lucian", "LCS Series: Lucian", true).SetFontStyle(System.Drawing.FontStyle.Bold, Color.Gold); { LucianSpells.Init(); LucianMenu.OrbwalkerInit(); LucianMenu.MenuInit(); } Game.PrintChat("<font color='#99FFFF'>LCS Series - Lucian loaded! </font><font color='#99FF00'> Be Rekkles ! Its Possible. Enjoy GODSPEED Spell + Passive Usage </font>"); Game.PrintChat("<font color='##FFCC00'>LCS Series totally improved LCS player style.</font>"); Game.OnUpdate += LucianOnUpdate; Spellbook.OnCastSpell += LucianOnCastSpell; Obj_AI_Base.OnDoCast += LucianOnDoCast; Drawing.OnDraw += LucianOnDraw; }