void OnDestroy() { this.fvpr = null; this.rendererComp = null; this.propertyBlock = null; this.psRoot = null; this.ps = null; this.material = null; }
static public int get_Quat(IntPtr l) { try { LBoot.FVParticleRoot self = (LBoot.FVParticleRoot)checkSelf(l); pushValue(l, self.Quat); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Rotation(IntPtr l) { try { LBoot.FVParticleRoot self = (LBoot.FVParticleRoot)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.Rotation = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_noFlip(IntPtr l) { try { LBoot.FVParticleRoot self = (LBoot.FVParticleRoot)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.noFlip = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ScaleRatio(IntPtr l) { try { LBoot.FVParticleRoot self = (LBoot.FVParticleRoot)checkSelf(l); float v; checkType(l, 2, out v); self.ScaleRatio = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_Quat(IntPtr l) { try { LBoot.FVParticleRoot self = (LBoot.FVParticleRoot)checkSelf(l); UnityEngine.Quaternion v; checkType(l, 2, out v); self.Quat = v; return(0); } catch (Exception e) { return(error(l, e)); } }
public void Init(FVParticleRoot fvpRoot) { // if (additiveScalableShader == null) // { // additiveScalableShader = Shader.Find("Custom/Mobile/Particles/AdditiveScalable"); // } // // if (alphaScalableShader == null) // { // alphaScalableShader = Shader.Find("Custom/Mobile/Particles/AlphaScalable"); // } fvpr = fvpRoot; // if (psRoot == null) // { // fvpr = GetComponentInParent<FVParticleRoot>(); // if (fvpr != null) // psRoot = fvpr.gameObject; // } // else // { // fvpr = psRoot.GetComponent<FVParticleRoot>(); // } rendererComp = GetComponent <UnityEngine.Renderer>(); if (material == null && rendererComp != null) { // #if UNITY_EDITOR // // avoid changing the original material in editor // material = rendererComp.material; // #else material = rendererComp.sharedMaterial; // #endif // if (material != null && !material.shader.name.EndsWith("Scalable")) // { // var shader = additiveScalableShader; // if (material.shader.name.Contains("Alpha")) // { // shader = alphaScalableShader; // } // // material.shader = shader; // } } ps = this.GetComponent <ParticleSystem>(); if (ps != null) { isWorldSpace = (ps.simulationSpace == ParticleSystemSimulationSpace.World); saveOriginalParameter(); } if (fvpr != null) { orgPositionOffset = this.transform.position - fvpr.transform.position; if (!isWorldSpace) { propertyBlock = fvpr.PropertyBlock; } else { if (staticPropertyBlockTexST == null) { staticPropertyBlockTexST = new MaterialPropertyBlock(); } propertyBlock = staticPropertyBlockTexST; } } lastPosition = this.transform.position; }