public static object Deserialize(byte[] data) { int index = 0; int accountId = SerializeUtils.ReadInt(data, ref index); string accountName = SerializeUtils.ReadString(data, ref index); bool isReady = SerializeUtils.ReadBool(data, ref index); RpPlayerData rpData = new RpPlayerData(accountId, accountName, isReady); return(rpData); }
public static RpBattleInstructionList Deserialization(Dictionary <byte, object> parameters) { byte[] byteArray = parameters[1] as byte[]; if (byteArray == null || byteArray.Length < 7) { return(null); } List <BattleInstructionBase> instructionList = new List <BattleInstructionBase>(); int index = 0; int frameCount = SerializeUtils.ReadInt(byteArray, ref index); short instructionCount = SerializeUtils.ReadShort(byteArray, ref index); bool isFrameFinish = SerializeUtils.ReadBool(byteArray, ref index); RpBattleInstructionList retBattleInstruction = new RpBattleInstructionList(frameCount, instructionList, isFrameFinish); for (int i = 0; i < instructionCount; ++i) { BattleInstructionBase instruction = BattleInstructionBase.Deserializetion(byteArray, ref index); instructionList.Add(instruction); } return(retBattleInstruction); }