示例#1
0
        private static string GetUniqueString(HashCache cache)
        {
            FOLLOW obj = cache as FOLLOW;

            return(obj.Dump());
            //StringBuilder builder = new StringBuilder();
            //builder.Append("FOLLOW(");
            //builder.Append(obj.Target.Nickname);
            //builder.Append(") = 【 ");
            //int count = obj.values.Count;
            //for (int i = 0; i < count; i++)
            //{
            //    builder.Append(obj.values[i].Nickname);
            //    builder.Append(" ");
            //}
            //builder.Append("】");

            //return builder.ToString();
        }
示例#2
0
        /// <summary>
        /// 计算文法的FOLLOW集
        /// </summary>
        /// <param name="grammar"></param>
        /// <param name="nullableDict"></param>
        /// <param name="firstList4Node"></param>
        /// <returns></returns>
        private static void DoGetFollowList(
            this RegulationList grammar,
            out FOLLOWCollection followCollection,
            Dictionary <TreeNodeType, bool> nullableDict, FIRSTCollection firstList4Node)
        {
            // 初始化Follow list
            followCollection = new FOLLOWCollection();
            foreach (var item in grammar.GetAllTreeNodeNonLeaveTypes())
            {
                followCollection.TryInsert(new FOLLOW(item));
            }

            // 迭代到不动点
            bool changed = false;

            do
            {
                changed = false;
                foreach (var regulation in grammar)
                {
                    int count = regulation.RightPart.Count();
                    for (int index = 0; index < count; index++)
                    {
                        // 准备为target添加follow元素
                        TreeNodeType target = regulation.RightNode(index);
                        if (target.IsLeave)
                        {
                            continue;
                        }                                                     // 叶结点没有follow
                        FOLLOW follow = FindFollow(followCollection, target); // 找到follow对象
                        for (int checkCount = 0; checkCount < count - (index + 1); checkCount++)
                        {
                            if (Nullable(regulation.RightPart, index + 1, checkCount, nullableDict))
                            {
                                // nullable之后的FIRST是target的follow的一部分
                                FIRST first = FindFirst(
                                    firstList4Node, regulation.RightNode(index + 1 + checkCount));
                                foreach (var value in first.Values)
                                {
                                    if (value != TreeNodeType.NullNode)
                                    {
                                        changed = follow.TryInsert(value) || changed;
                                    }
                                }
                            }
                        }
                        {
                            // 如果target之后的全部结点都是nullable,说明此regulation.Left的folow也是target的一部分。
                            if (Nullable(regulation.RightPart, index + 1, count - (index + 1), nullableDict))
                            {
                                // 找到此regulation.Left的folow
                                FOLLOW refFollow = FindFollow(followCollection, regulation.Left);
                                if (refFollow != follow)
                                {
                                    foreach (var item in refFollow.Values)
                                    {
                                        changed = follow.TryInsert(item) || changed;
                                    }
                                }
                            }
                        }
                    }
                }
            } while (changed);
        }
        /// <summary>
        /// 用SLR分析法计算分析表
        /// </summary>
        /// <param name="grammar"></param>
        /// <returns></returns>
        public static void GetSLRParsingMap(this RegulationList grammar,
                                            out LRParsingMap map,
                                            out LR0StateCollection stateCollection,
                                            out LR0EdgeCollection edgeCollection, TextWriter writer)
        {
            // 给文法添加一个辅助的开始产生式 S' -> S $
            // 如何添加一个外来的结点类型?用Enum是无法做到的。
            var decoratedS          = new TreeNodeType("__S2", "S'", "<S'>");
            var decoratedEnd        = TreeNodeType.endOfTokenListNode;
            var decoratedRegulation = new Regulation(
                decoratedS, grammar[0].Left, decoratedEnd);
            var decoratedGrammar = new RegulationList(decoratedRegulation);

            decoratedGrammar.AddRange(grammar);
            // 初始化T为{ Closure(S' -> S $) }
            var firstItem  = new LR0Item(decoratedGrammar[0], 0);
            var firstState = new LR0State(firstItem);

            firstState      = decoratedGrammar.Closure(firstState);
            stateCollection = new LR0StateCollection(firstState);
            edgeCollection  = new LR0EdgeCollection(stateCollection);
            var queue = new Queue <LR0State>();

            queue.Enqueue(firstState);
            int lastOutputLength = 0;
            int stateListCount   = 1;
            int queueCount       = 1;

            while (queue.Count > 0)
            {
                LR0State fromState = queue.Dequeue(); queueCount--;
                int      itemIndex = 0;
                int      itemCount = fromState.Count();
                foreach (var item in fromState)
                {
                    {
                        TextWriter currentWriter = Console.Out;
                        if (Console.Out != writer)
                        {
                            Console.SetOut(writer);
                        }
                        for (int i = 0; i < lastOutputLength; i++)
                        {
                            Console.Write('\u0008');
                        }
                        string output = string.Format("Calculating SLR State List: {0} <-- {1}, working on {2}/{3} ...",
                                                      stateListCount, queueCount, 1 + itemIndex++, itemCount);
                        Console.Write(output);
                        lastOutputLength = output.Length;
                        Console.SetOut(currentWriter);
                    }
                    TreeNodeType x = item.GetNodeNext2Dot();
                    if (x == null || x == decoratedEnd)
                    {
                        continue;
                    }

                    LR0State toState = decoratedGrammar.Goto(fromState, x);
                    if (stateCollection.TryInsert(toState))
                    {
                        queue.Enqueue(toState);
                        stateListCount++;
                        queueCount++;
                        var edge = new LR0Edge(fromState, x, toState);
                        edgeCollection.TryInsert(edge);
                    }
                    else
                    {
                        int index = stateCollection.IndexOf(toState);
                        toState = stateCollection[index];
                        var edge = new LR0Edge(fromState, x, toState);
                        edgeCollection.TryInsert(edge);
                    }
                }
            }
            {
                TextWriter currentWriter = Console.Out;
                if (Console.Out != writer)
                {
                    Console.SetOut(writer);
                }
                Console.WriteLine();
                Console.SetOut(currentWriter);
            }

            map = new LRParsingMap();
            foreach (var edge in edgeCollection)
            {
                if (edge.X.IsLeave)
                {
                    int stateId     = edge.From.ParsingMapIndex + 1; //stateCollection.IndexOf(edge.From) + 1
                    int gotoStateId = edge.To.ParsingMapIndex + 1;   //stateCollection.IndexOf(edge.To) + 1
                    map.SetAction(stateId, edge.X, new LR1ShiftInAction(gotoStateId));
                }
                else
                {
                    int stateId     = edge.From.ParsingMapIndex + 1; //stateCollection.IndexOf(edge.From) + 1
                    int gotoStateId = edge.To.ParsingMapIndex + 1;   //stateCollection.IndexOf(edge.To) + 1
                    map.SetAction(stateId, edge.X, new LR1GotoAction(gotoStateId));
                }
            }
            var endItem = new LR0Item(decoratedRegulation, 1);
            FOLLOWCollection followCollection;

            decoratedGrammar.GetFollowCollection(out followCollection);
            foreach (var state in stateCollection)
            {
                if (state.Contains(endItem))
                {
                    int stateId = state.ParsingMapIndex + 1;//stateCollection.IndexOf(state) + 1
                    map.SetAction(stateId, decoratedEnd, new LR1AceptAction());
                }
                foreach (var lr0Item in state)
                {
                    if (lr0Item.GetNodeNext2Dot() == null)
                    {
                        FOLLOW follow = FindFollow(followCollection, lr0Item.Regulation.Left);
                        foreach (var value in follow.Values)
                        {
                            int stateId     = state.ParsingMapIndex + 1;// stateCollection.IndexOf(state) + 1;
                            int reductionId = decoratedGrammar.IndexOf(lr0Item.Regulation);
                            var action      = new LR1ReducitonAction(reductionId);
                            map.SetAction(stateId, value, action);
                        }
                    }
                }
            }
        }