public void AddDefaults() // Можно изменить параметр на случайные { for (int i = 0; i < 5; i++) { V4DataCollection v1 = new V4DataCollection("Test1", 50); v1.InitRandom(30, 5, 5, 0, 100); V4DataOnGrid v2 = new V4DataOnGrid("Test2", 60, new Grid2D((float)0.5, 10, (float)0.5, 10)); v2.InitRandom(10, 200); Add(v1); Add(v2); } }
static void Main(string[] args) { V4DataOnGrid grid_obj = new V4DataOnGrid("1", 70, new Grid2D(0.1f, 10, 0.1f, 10)); grid_obj.InitRandom(0, 100); Console.WriteLine(grid_obj.ToLongString()); V4DataCollection data_obj = (V4DataCollection)grid_obj; Console.WriteLine(data_obj.ToLongString()); V4MainCollection collection = new V4MainCollection(); collection.AddDefaults(); Console.WriteLine(collection.ToString()); foreach (V4Data item in collection) { foreach (Complex i in item.NearMax((float)11.8)) { Console.Write(i); } Console.WriteLine(); } }