private void Register(QuestOrigin qo) { Quests.Add(qo.QuestId, qo); }
public void QuestAccept(L2Player player, L2Npc npc, int questId) { QuestOrigin qo = Quests[questId]; qo.OnAccept(player, npc); }
public void Quest_tryaccept(L2Player player, L2Npc npc, int qid) { QuestOrigin qo = Quests[qid]; qo.TryAccept(player, npc); }