private void button_party_changeleader_Click(object sender, EventArgs e) { ServerPackets.Command_ChangePartyLeader(Util.GetCharName(Globals.gamedata.my_char.TargetID)); }
private void button_attack_Click(object sender, EventArgs e) { switch (Globals.gamedata.my_char.CurrentTargetType) { case TargetType.ERROR: case TargetType.NONE: break; case TargetType.SELF: break; case TargetType.MYPET: ServerPackets.Force_Attack(Globals.gamedata.my_char.TargetID, Util.Float_Int32(Globals.gamedata.my_pet.X), Util.Float_Int32(Globals.gamedata.my_pet.Y), Util.Float_Int32(Globals.gamedata.my_pet.Z), false); break; case TargetType.MYPET1: ServerPackets.Force_Attack(Globals.gamedata.my_char.TargetID, Util.Float_Int32(Globals.gamedata.my_pet1.X), Util.Float_Int32(Globals.gamedata.my_pet1.Y), Util.Float_Int32(Globals.gamedata.my_pet1.Z), false); break; case TargetType.MYPET2: ServerPackets.Force_Attack(Globals.gamedata.my_char.TargetID, Util.Float_Int32(Globals.gamedata.my_pet2.X), Util.Float_Int32(Globals.gamedata.my_pet2.Y), Util.Float_Int32(Globals.gamedata.my_pet2.Z), false); break; case TargetType.MYPET3: ServerPackets.Force_Attack(Globals.gamedata.my_char.TargetID, Util.Float_Int32(Globals.gamedata.my_pet3.X), Util.Float_Int32(Globals.gamedata.my_pet3.Y), Util.Float_Int32(Globals.gamedata.my_pet3.Z), false); break; case TargetType.PLAYER: Globals.PlayerLock.EnterReadLock(); try { CharInfo player = Util.GetChar(Globals.gamedata.my_char.TargetID); if (player != null) { ServerPackets.Force_Attack(Globals.gamedata.my_char.TargetID, Util.Float_Int32(player.X), Util.Float_Int32(player.Y), Util.Float_Int32(player.Z), false); } } finally { Globals.PlayerLock.ExitReadLock(); } break; case TargetType.NPC: Globals.NPCLock.EnterReadLock(); try { NPCInfo npc = Util.GetNPC(Globals.gamedata.my_char.TargetID); if (npc != null) { ServerPackets.Force_Attack(Globals.gamedata.my_char.TargetID, Util.Float_Int32(npc.X), Util.Float_Int32(npc.Y), Util.Float_Int32(npc.Z), false); } } finally { Globals.NPCLock.ExitReadLock(); } break; } }
private void button_party_dismiss_Click(object sender, EventArgs e) { ServerPackets.Command_Dismiss(Util.GetCharName(Globals.gamedata.my_char.TargetID)); }