public static void OOG_Login() { #if !DEBUG try { #endif Globals.l2net_home.Add_Text("Starting login Process", Globals.Red, TextType.BOT); OpenLoginServerConnection(); byte[] buff = new byte[Globals.BUFFER_PACKET]; byte[] dec_buff = new byte[Globals.BUFFER_PACKET]; int cnt; byte[] sess = new byte[4]; byte[] enckey = new byte[128]; //global stream now BlowfishEngine bfeng = new BlowfishEngine(); #region RSA Packet cnt = Globals.Login_GameSocket.Receive(buff, 0, Globals.BUFFER_PACKET, System.Net.Sockets.SocketFlags.None); //need to unblowfish bfeng.init(false, Globals.gamedata.blow_key); bfeng.processBigBlock(buff, 2, dec_buff, 0, cnt - 2); //need to unxor this shit NewCrypt.decXORPass(dec_buff, 0, cnt - 2, System.BitConverter.ToInt32(dec_buff, cnt - 10)); sess[0] = dec_buff[1]; sess[1] = dec_buff[2]; sess[2] = dec_buff[3]; sess[3] = dec_buff[4]; // if(cnt != 155) // { // Globals.l2net_home.Add_Error("packet of wrong size, possible wrong server type...going to continue to attempt login"); // } //9 thru 136 //need to decode the RSA key for (int i = 0; i < 128; i++) { enckey[i] = dec_buff[9 + i]; } //got the encoded key in enckey // step 4 : xor last 0x40 bytes with first 0x40 bytes for (int i = 0; i < 0x40; i++) { enckey[0x40 + i] = (byte)(enckey[0x40 + i] ^ enckey[i]); } // step 3 : xor bytes 0x0d-0x10 with bytes 0x34-0x38 for (int i = 0; i < 4; i++) { enckey[0x0d + i] = (byte)(enckey[0x0d + i] ^ enckey[0x34 + i]); } // step 2 : xor first 0x40 bytes with last 0x40 bytes for (int i = 0; i < 0x40; i++) { enckey[i] = (byte)(enckey[i] ^ enckey[0x40 + i]); } // step 1 : 0x4d-0x50 <-> 0x00-0x04 for (int i = 0; i < 4; i++) { byte temp = enckey[0x00 + i]; enckey[0x00 + i] = enckey[0x4d + i]; enckey[0x4d + i] = temp; } Globals.l2net_home.Add_Text("Got RSA key", Globals.Red, TextType.BOT); byte[] tmp_bf = new byte[16]; for (int i = 0; i < 16; i++) { tmp_bf[i] = dec_buff[153 + i]; } Globals.gamedata.SetBlowfishKey(tmp_bf); Globals.l2net_home.Add_Text("Got Blowfish key", Globals.Red, TextType.BOT); /*****************game guard shit*******************/ Globals.l2net_home.Add_Text("lol gameguard", Globals.Red, TextType.BOT); //42byte thingy byte[] send = new byte[40]; byte[] sende = new byte[40]; send[00] = 0x07; send[01] = sess[0]; send[02] = sess[1]; send[03] = sess[2]; send[04] = sess[3]; LoginServer.Set_GG(send, 5); NewCrypt.appendChecksum(send, 0, 28); bfeng.init(true, Globals.gamedata.blow_key); bfeng.processBigBlock(send, 0, sende, 0, 40); byte[] pack_out = new byte[42]; pack_out[0] = 0x2A; pack_out[1] = 0x0; sende.CopyTo(pack_out, 2); Globals.Login_GameSocket.Send(pack_out, 0, 42, System.Net.Sockets.SocketFlags.None); #endregion bool oog_login = true; while (oog_login) { cnt = Globals.Login_GameSocket.Receive(buff, 0, Globals.BUFFER_PACKET, System.Net.Sockets.SocketFlags.None); bfeng.init(false, Globals.gamedata.blow_key); bfeng.processBigBlock(buff, 2, dec_buff, 0, cnt - 2); switch (dec_buff[0]) { case 0x00://RSA Packet //handled above break; case 0x01://login fail or security card if (dec_buff[1] == 0x1F) { #region security card Globals.l2net_home.Add_Text("Sending security card packet", Globals.Red, TextType.BOT); string seccard = "06 00 00 00 00 38 8C F0 41 6F 69 D6 25 EA A7 F8 82 64 18 81 EB E0 33 30 73 E4 92 75 1C 7F FF 71 26 36 99 BB CD AD 79 AC CA 27 F0 47 0C 5E 12 72 AD 42 24 96 86 52 82 63 C4 77 AC 5C FF B9 95 82 8B 64 3F F8 AC 52 61 90 AF 5E 26 AF A7 29 1B 71 49 9E 70 E8 CD B2 13 31 5D 70 32 9B 7C 98 BA 8A D1 B9 28 4D 86 CD F6 BE 85 15 E4 29 6D 5A 75 1A F5 D9 CE 32 1D C3 11 57 E1 4E 9E E9 CF 34 BD 3E E9 E5 A8 EC CD 00 00 00 8E A5 0A 82 00 00 00 00 00 00 00 00 00 00 00 00"; seccard = seccard.Replace(" ", ""); byte[] Bytes = new byte[seccard.Length / 2]; int[] HexValue = new int[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F }; for (int x = 0, i = 0; i < seccard.Length; i += 2, x += 1) { Bytes[x] = (byte)(HexValue[Char.ToUpper(seccard[i + 0]) - '0'] << 4 | HexValue[Char.ToUpper(seccard[i + 1]) - '0']); } byte[] sec_unenc = new byte[152]; bfeng.init(true, Globals.gamedata.blow_key); bfeng.processBigBlock(Bytes, 0, sec_unenc, 0, 152); byte[] sec = new byte[154]; sec[0] = 0x9A; sec[1] = 0x00; sec_unenc.CopyTo(sec, 2); Globals.Login_GameSocket.Send(sec, 0, 154, System.Net.Sockets.SocketFlags.None); break; #endregion } else if (dec_buff[1] == 0x02) { Globals.l2net_home.Add_Text("Wrong password", Globals.Red, TextType.BOT); oog_login = false; Globals.Login_State = 0; break; } else if (dec_buff[1] == 0x03) { Globals.l2net_home.Add_Text("Wrong username or password", Globals.Red, TextType.BOT); oog_login = false; Globals.Login_State = 0; break; } else if (dec_buff[1] == 0x07) { Globals.l2net_home.Add_Text("Account already in use", Globals.Red, TextType.BOT); oog_login = false; Globals.Login_State = 0; break; } else if (dec_buff[1] == 0x0F) { Globals.l2net_home.Add_Text("Server overloaded", Globals.Red, TextType.BOT); oog_login = false; Globals.Login_State = 0; break; } else if (dec_buff[1] == 0x10) { Globals.l2net_home.Add_Text("Server maintenance", Globals.Red, TextType.BOT); oog_login = false; Globals.Login_State = 0; break; } else { Globals.l2net_home.Add_Text("login fail", Globals.Red, TextType.BOT); oog_login = false; Globals.Login_State = 0; break; } case 0x03://login ok Globals.l2net_home.Add_Text("login ok", Globals.Red, TextType.BOT); #region LoginOK send = new byte[32]; send[0] = 0x05; send[1] = dec_buff[1]; send[2] = dec_buff[2]; send[3] = dec_buff[3]; send[4] = dec_buff[4]; send[5] = dec_buff[5]; send[6] = dec_buff[6]; send[7] = dec_buff[7]; send[8] = dec_buff[8]; send[9] = 0x04; send[10] = 0x00; send[11] = 0x00; send[12] = 0x00; send[13] = 0x00; send[14] = 0x00; send[15] = 0x00; Globals.gamedata.login_ok[0] = dec_buff[1]; Globals.gamedata.login_ok[1] = dec_buff[2]; Globals.gamedata.login_ok[2] = dec_buff[3]; Globals.gamedata.login_ok[3] = dec_buff[4]; Globals.gamedata.login_ok[4] = dec_buff[5]; Globals.gamedata.login_ok[5] = dec_buff[6]; Globals.gamedata.login_ok[6] = dec_buff[7]; Globals.gamedata.login_ok[7] = dec_buff[8]; NewCrypt.appendChecksum(send, 0, 20); sende = new byte[32]; bfeng.init(true, Globals.gamedata.blow_key); bfeng.processBigBlock(send, 0, sende, 0, 32); pack_out = new byte[34]; pack_out[0] = 0x22; pack_out[1] = 0x00; sende.CopyTo(pack_out, 2); Globals.Login_GameSocket.Send(pack_out, 0, 34, System.Net.Sockets.SocketFlags.None); break; #endregion case 0x04://serverlist #region ServerList //parse the 208 packet int Login_ServerCount = dec_buff[1];//number of servers int offset = 3; int m = 21; Globals.Login_Servers = new System.Collections.SortedList(); Globals.Login_Servers.Capacity = Login_ServerCount; for (int i = 0; i < Login_ServerCount; i++) { try { Server n_sev = new Server(); n_sev.ID = (uint)System.Convert.ToSByte(dec_buff[0 + offset + i * m]); n_sev.IP = ((int)dec_buff[1 + offset + i * m]).ToString() + "." + ((int)dec_buff[2 + offset + i * m]).ToString() + "." + ((int)dec_buff[3 + offset + i * m]).ToString() + "." + ((int)dec_buff[4 + offset + i * m]).ToString(); n_sev.Port = System.BitConverter.ToInt32(dec_buff, 5 + offset + i * m); Globals.Login_Servers.Add(n_sev.ID, n_sev); } catch { } } Globals.login_window.FillServerInfo(dec_buff); break; #endregion case 0x06://play fail oog_login = false; Globals.Login_State = 0; break; case 0x07://play ok #region PlayOK Globals.gamedata.play_ok[0] = dec_buff[1]; Globals.gamedata.play_ok[1] = dec_buff[2]; Globals.gamedata.play_ok[2] = dec_buff[3]; Globals.gamedata.play_ok[3] = dec_buff[4]; Globals.gamedata.play_ok[4] = dec_buff[5]; Globals.gamedata.play_ok[5] = dec_buff[6]; Globals.gamedata.play_ok[6] = dec_buff[7]; Globals.gamedata.play_ok[7] = dec_buff[8]; //Globals.gamedata.play_ok[8] = dec_buff[9]; oog_login = false; Util.KillServerLoginConnections(); LoginServer.PlayOKProcess(); break; #endregion case 0x0B://gameguard check verified from server //Query (42): 0B 5B 87 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9E 9D 66 76 E6 16 6D BD 45 C9 28 C0 66 C5 27 A1 BC 4E C6 //Reply (322): 00 7C 78 FD 38 EA AB B6 AE 4F CC 91 C5 24 18 3B 5D 8A 42 BD D0 3B F5 F1 BE 5D 7C 75 4F 08 48 60 E4 23 C7 B0 11 59 CA D5 1C 2A 62 3D D9 50 C8 43 27 0B E1 54 F2 1D EF 8C F5 F2 D2 F4 39 1A 87 5E 9A FA D4 04 10 46 12 8C B5 59 84 AA 23 1C FD 89 69 58 FB 8D 16 3F C8 FA CE 5D BD 36 57 A7 15 B8 BE 91 8D CF 82 D9 FF 83 B9 AB 55 0F 1F 7F 2E 54 A7 55 E1 D8 F4 D4 A5 12 2C 70 19 1D 87 F5 65 1E 4D 5B F4 42 2C 14 F3 DD 16 F3 F0 B5 53 F8 F2 5E 53 99 DC A7 1F 1F BD DE A8 51 94 AD 6E 65 A3 B7 18 54 1B 32 61 CD CF E8 1B E2 0E 24 5A 2B 16 1E 32 61 77 CB 91 C9 A6 A2 2B 80 AA 44 9A BC 22 62 E4 7C A0 45 61 CD F0 60 73 D3 D0 CC C3 44 70 B0 FE FF 6D B8 BD 83 74 8D 53 26 D6 93 50 B3 7B AA 05 8A B7 95 C3 56 4A DC 7C 9C 2E EB A4 6F 42 4D E0 F5 C4 68 E0 7A 9D D7 D7 FD FF 6D D7 21 A3 9A 02 5B 87 04 00 23 01 00 00 67 45 00 00 AB 89 00 00 EF CD 00 00 08 00 00 00 00 00 00 40 4F 61 4F 21 19 3C 62 2A 6A 8B 2A 3B 3D 7C EF 00 00 00 00 03 C8 56 FB 00 00 00 00 00 00 00 00 00 00 00 00 #region GameGuard verify reply Globals.l2net_home.Add_Text("login info - packing username/pw", Globals.Red, TextType.BOT); byte[] login_info_user = new byte[128]; byte[] login_info_pass = new byte[128]; if (Globals.UserName.Length > 50) Globals.l2net_home.Add_Error("username is too long"); if (Globals.Password.Length > 16) Globals.l2net_home.Add_Error("password is too long"); //24 thingy? //login_info[0x5B] = 0x24; //pack the username for (int i = 0; i < Globals.UserName.Length; i++) { login_info_user[0x4E + i] = (byte)Globals.UserName[i]; } //pack the password for (int i = 0; i < Globals.Password.Length; i++) { login_info_pass[0x5C + i] = (byte)Globals.Password[i]; } Globals.l2net_home.Add_Text("login info - rsa start", Globals.Red, TextType.BOT); byte[] Exponent = { 1, 0, 1 }; //Create a new instance of RSAParameters. System.Security.Cryptography.RSAParameters RSAKeyInfo = new System.Security.Cryptography.RSAParameters(); //Set RSAKeyInfo to the public key values. RSAKeyInfo.Modulus = enckey; RSAKeyInfo.Exponent = Exponent; RSAManaged poo = new RSAManaged(); poo.ImportParameters(RSAKeyInfo); byte[] outb = new byte[128]; byte[] outc = new byte[128]; outb = poo.EncryptValue(login_info_user); outc = poo.EncryptValue(login_info_pass); Globals.l2net_home.Add_Text("login info - rsa end", Globals.Red, TextType.BOT); byte[] login_send = new byte[320]; byte[] login_sende = new byte[320]; outb.CopyTo(login_send, 1); outc.CopyTo(login_send, 129); //need to put the other 40bytes here Globals.l2net_home.Add_Text("login info - gameguard start", Globals.Red, TextType.BOT); //old //45 00 01 1E 37 A2 F5 00 00 00 00 00 00 00 00 00 //new (TODO need to check this) //23 92 90 4D 18 30 B5 7C 96 61 41 47 05 07 96 FB //23 01 00 00 67 45 00 00 AB 89 00 00 EF CD 00 00 - 1057 login_send[257] = sess[0]; login_send[258] = sess[1]; login_send[259] = sess[2]; login_send[260] = sess[3]; byte[] query = new byte[16]; for (int ii = 0; ii < 16; ii++) { query[ii] = dec_buff[5 + ii]; } string gg = ""; for (int i = 0; i < query.Length; i++) { gg += query[i].ToString("X2"); } if (Globals.GG_List.ContainsKey(gg)) { Globals.l2net_home.Add_Text("login info - gameguard known query... sending known reply", Globals.Red, TextType.BOT); byte[] reply = (byte[])Globals.GG_List[gg]; //start at byte 5 is the gg query login_send[261] = reply[0];//gameguard reply start login_send[262] = reply[1]; login_send[263] = reply[2]; login_send[264] = reply[3]; login_send[265] = reply[4];// login_send[266] = reply[5]; login_send[267] = reply[6]; login_send[268] = reply[7]; login_send[269] = reply[8];// login_send[270] = reply[9]; login_send[271] = reply[10]; login_send[272] = reply[11]; login_send[273] = reply[12];// login_send[274] = reply[13]; login_send[275] = reply[14]; login_send[276] = reply[15];//game guard reply stop } else { Globals.l2net_home.Add_Text("login info - gameguard UNknown query... sending reply for blank query...", Globals.Red, TextType.BOT); login_send[261] = 0x23;//gameguard reply start login_send[262] = 0x01; login_send[263] = 0x00; login_send[264] = 0x00; login_send[265] = 0x67;// login_send[266] = 0x45; login_send[267] = 0x00; login_send[268] = 0x00; login_send[269] = 0xAB;// login_send[270] = 0x89; login_send[271] = 0x00; login_send[272] = 0x00; login_send[273] = 0xEF;// login_send[274] = 0xCD; login_send[275] = 0x00; login_send[276] = 0x00;//game guard reply stop } login_send[277] = 0x08;//08 00 00 00 00 00 00 //40 4F 61 4F 21 19 3C 62 login_send[284] = 0x40; login_send[285] = 0x4F; login_send[286] = 0x61; login_send[287] = 0x4F; login_send[288] = 0x21; login_send[289] = 0x19; login_send[290] = 0x3C; login_send[291] = 0x62; //2A 6A 8B 2A 3B 3D 7C EF login_send[292] = 0x2A; login_send[293] = 0x6A; login_send[294] = 0x8B; login_send[295] = 0x2A; login_send[296] = 0x3B; login_send[297] = 0x3D; login_send[298] = 0x7C; login_send[299] = 0xEF; //00 00 00 00 //03 C8 56 FB login_send[304] = 0x03; login_send[305] = 0xC8; login_send[306] = 0x56; login_send[307] = 0xFB; //00 00 00 00 00 00 00 00 00 00 00 00 //login_send[150] = 0x00; //login_send[151] = 0x00; //login_send[152] = 0x00; //login_send[153] = 0x00;// //login_send[154] = 0x00; //login_send[155] = 0x00; //login_send[156] = 0x00; //login_send[157] = 0x00;// //login_send[158] = 0x00; //login_send[159] = 0x00; Globals.l2net_home.Add_Text("login info - gameguard end/checksum start", Globals.Red, TextType.BOT); NewCrypt.appendChecksum(login_send, 0, 308); Globals.l2net_home.Add_Text("login info - checksum end", Globals.Red, TextType.BOT); //need to encode with blowfish bfeng.init(true, Globals.gamedata.blow_key); bfeng.processBigBlock(login_send, 0, login_sende, 0, 320); Globals.l2net_home.Add_Text("login info - blowfish done", Globals.Red, TextType.BOT); byte[] login_send2 = new byte[322]; login_send2[0] = 0x42; login_send2[1] = 0x01; login_sende.CopyTo(login_send2, 2); Globals.l2net_home.Add_Text("login info - sending login info", Globals.Red, TextType.BOT); //this line sends the login data Globals.Login_GameSocket.Send(login_send2, 0, 322, System.Net.Sockets.SocketFlags.None); Globals.l2net_home.Add_Text("login info - login info sent", Globals.Red, TextType.BOT); break; #endregion } } #if !DEBUG } catch { Globals.l2net_home.Add_Error("crash: OOG Login thread"); } #endif }
public static void LoginSendThread() { int data_num = 0; byte[] buff = new byte[Globals.BUFFER_PACKET]; byte[] dec_buff = new byte[Globals.BUFFER_PACKET]; int cnt = 0; byte[] sess = new byte[4]; BlowfishEngine bfengs = new BlowfishEngine(); #if DEBUG System.IO.StreamWriter login_serverout = new System.IO.StreamWriter("logs\\login_from_serverlog.txt"); login_serverout.AutoFlush = true; #endif try { //get data from the server //and forward to the client while (Globals.gamedata.ig_login) { data_num++; cnt = Globals.Login_GameSocket.Receive(buff, 0, Globals.BUFFER_PACKET, System.Net.Sockets.SocketFlags.None); if (Globals.gamedata.Unkown_Blowfish) { /* Globals.l2net_home.Add_Text("Data_num: " + data_num.ToString(), Globals.Green); if (data_num > 10) { Globals.l2net_home.Add_Text("Data_num > 10", Globals.Red); Globals.gamedata.ig_login = false; }*/ } else { //unblowfishzor bfengs.init(false, Globals.gamedata.blow_key); bfengs.processBigBlock(buff, 2, dec_buff, 0, cnt - 2); if (data_num == 1) { //need to unxor this shit NewCrypt.decXORPass(dec_buff, 0, cnt - 2, System.BitConverter.ToInt32(dec_buff, cnt - 10)); } #if DEBUG login_serverout.WriteLine(" :::time:::" + System.DateTime.Now.TimeOfDay.ToString() + ":::" + cnt.ToString() + ":::" + data_num.ToString()); login_serverout.WriteLine("-ENcrypted data from login server to bot hex-"); for (int i = 0; i < cnt; i++) { login_serverout.Write(buff[i].ToString("X2")); login_serverout.Write(" "); } login_serverout.WriteLine(""); login_serverout.WriteLine("-ENcrypted data from login server to bot string-"); for (int i = 0; i < cnt; i++) { login_serverout.Write((char)buff[i]); } login_serverout.WriteLine(""); //login_serverout.WriteLine(" :::time:::" + System.DateTime.Now.TimeOfDay.ToString() + "::: size=" + cnt.ToString()); login_serverout.WriteLine("-data from login server to bot hex-"); for (int i = 0; i < cnt - 2; i++) { login_serverout.Write(dec_buff[i].ToString("X2")); login_serverout.Write(" "); } login_serverout.WriteLine(""); login_serverout.WriteLine("-data from login server to bot string-"); for (int i = 0; i < cnt - 2; i++) { login_serverout.Write((char)dec_buff[i]); } login_serverout.WriteLine(""); login_serverout.WriteLine(""); #endif if (data_num == 1)//buff[0] == 0x00) { //RSA key sess[0] = dec_buff[1]; sess[1] = dec_buff[2]; sess[2] = dec_buff[3]; sess[3] = dec_buff[4]; //5,6,7,8 = protocol revision //9 - 136 = rsa key //137,138,139,140 //141,142,143,144 //145,146,147,148 //149,150,151,152 //need to grab the new blowfish key byte[] tmp_bf = new byte[16]; #if DEBUG login_serverout.Write("blowfish key:"); #endif for (int i = 0; i < 16; i++) { tmp_bf[i] = dec_buff[153 + i]; #if DEBUG login_serverout.Write(tmp_bf[i].ToString("X2")); #endif } #if DEBUG login_serverout.WriteLine(""); #endif Globals.gamedata.SetBlowfishKey(tmp_bf); } else { switch (dec_buff[0]) { case 0x01://login fail or security card //http://www.l2jserver.com/svn/trunk/L2_GameServer/java/com/l2jserver/loginserver/serverpackets/LoginFail.java if (dec_buff[1] == 0x1F) { Globals.l2net_home.Add_Text("Security card", Globals.Red, TextType.BOT); break; } else if (dec_buff[1] == 0x02) { Globals.l2net_home.Add_Text("Wrong password", Globals.Red, TextType.BOT); Globals.gamedata.ig_login = false; Globals.gamedata.login_failed = true; break; } else if (dec_buff[1] == 0x03) { Globals.l2net_home.Add_Text("Wrong username or password", Globals.Red, TextType.BOT); Globals.gamedata.ig_login = false; Globals.gamedata.login_failed = true; break; } else if (dec_buff[1] == 0x07) { Globals.l2net_home.Add_Text("Account already in use", Globals.Red, TextType.BOT); Globals.gamedata.ig_login = false; Globals.gamedata.login_failed = true; break; } else if (dec_buff[1] == 0x0F) { Globals.l2net_home.Add_Text("Server overloaded", Globals.Red, TextType.BOT); Globals.gamedata.ig_login = false; Globals.gamedata.login_failed = true; break; } else if (dec_buff[1] == 0x10) { Globals.l2net_home.Add_Text("Server maintenance", Globals.Red, TextType.BOT); Globals.gamedata.ig_login = false; Globals.gamedata.login_failed = true; break; } else { Globals.l2net_home.Add_Text("login fail", Globals.Red, TextType.BOT); Globals.gamedata.ig_login = false; Globals.gamedata.login_failed = true; break; } case 0x03://login ok Globals.l2net_home.Add_Text("login ok", Globals.Red, TextType.BOT); break; case 0x04://serverlist Globals.l2net_home.Add_Text("loginsend - got the server list; modifying packet and sending to client", Globals.Red, TextType.BOT); //lets change the ips before we send to the client //change the server ips byte ip1, ip2, ip3, ip4; int pipe; string inp = Globals.gamedata.IG_Local_IP; //IP1 pipe = inp.IndexOf('.'); ip1 = System.Convert.ToByte(inp.Substring(0, pipe)); inp = inp.Remove(0, pipe + 1); //IP2 pipe = inp.IndexOf('.'); ip2 = System.Convert.ToByte(inp.Substring(0, pipe)); inp = inp.Remove(0, pipe + 1); //IP3 pipe = inp.IndexOf('.'); ip3 = System.Convert.ToByte(inp.Substring(0, pipe)); inp = inp.Remove(0, pipe + 1); //IP4 ip4 = System.Convert.ToByte(inp); //we need to make suer we are listening already... while (!Globals.clientport_ready) { //lets take a short nap until we have the connection System.Threading.Thread.Sleep(Globals.SLEEP_WaitIGConnection); } byte[] bport = System.BitConverter.GetBytes(Globals.gamedata.IG_Local_Game_Port); int Login_ServerCount = dec_buff[1];//number of servers const int offset = 3; int m = 21; Globals.Login_Servers = new System.Collections.SortedList(); Globals.Login_Servers.Capacity = Login_ServerCount; for (int i = 0; i < Login_ServerCount; i++) { try { Server n_sev = new Server(); n_sev.ID = (uint)System.Convert.ToSByte(dec_buff[0 + offset + i * m]); n_sev.IP = ((int)dec_buff[1 + offset + i * m]).ToString() + "." + ((int)dec_buff[2 + offset + i * m]).ToString() + "." + ((int)dec_buff[3 + offset + i * m]).ToString() + "." + ((int)dec_buff[4 + offset + i * m]).ToString(); n_sev.Port = System.BitConverter.ToInt32(dec_buff, 5 + offset + i * m); Globals.Login_Servers.Add(n_sev.ID, n_sev); dec_buff[1 + offset + i * m] = ip1; dec_buff[2 + offset + i * m] = ip2; dec_buff[3 + offset + i * m] = ip3; dec_buff[4 + offset + i * m] = ip4; dec_buff[5 + offset + i * m] = bport[0]; dec_buff[6 + offset + i * m] = bport[1]; dec_buff[7 + offset + i * m] = bport[2]; dec_buff[8 + offset + i * m] = bport[3]; Globals.l2net_home.Add_Text(Util.GetServer((uint)dec_buff[0 + offset + i * m] - 1) + ": " + System.BitConverter.ToUInt16(dec_buff, 11 + offset + i * m).ToString() + "/" + System.BitConverter.ToUInt16(dec_buff, 13 + offset + i * m).ToString(), Globals.Red, TextType.BOT); } catch { } } //adjust the checksum NewCrypt.appendChecksum(dec_buff, 0, cnt - 2); //re-encode bfengs.init(true, Globals.gamedata.blow_key); bfengs.processBigBlock(dec_buff, 0, buff, 2, cnt - 2); break; case 0x06://play fail Globals.gamedata.ig_login = false; Globals.gamedata.login_failed = true; break; case 0x07://play ok //we shouldnt get anymore data from the gameserver now Globals.gamedata.ig_login = false; break; case 0x0B://gameguard check reply from server break; }//end of switch } } Globals.Login_ClientSocket.Send(buff, 0, cnt, System.Net.Sockets.SocketFlags.None); } } catch { Globals.l2net_home.Add_Error("crash: IG LoginSendThread"); } finally { #if DEBUG login_serverout.Close(); #endif } //close the connection to the server //Globals.l2net_home.Add_Text("Closing loginserver connection (login send thread)", Globals.Green, TextType.BOT); Globals.Login_GameSocket.Shutdown(System.Net.Sockets.SocketShutdown.Both); Globals.Login_GameSocket.Close(); if (Globals.gamedata.login_failed) { Globals.pre_IG = true; Globals.l2net_home.KillEverything(); } }
public static void LoginReadThread() { byte[] buff = new byte[Globals.BUFFER_PACKET]; byte[] dec_buff = new byte[Globals.BUFFER_PACKET]; BlowfishEngine bfengr = new BlowfishEngine(); int cnt; bool started = false; #if DEBUG System.IO.StreamWriter login_clientout = new System.IO.StreamWriter("logs\\login_from_clientlog.txt"); login_clientout.AutoFlush = true; #endif try { //get data from the client //and forward to the server while (Globals.gamedata.ig_login) { cnt = Globals.Login_ClientSocket.Receive(buff, 0, Globals.BUFFER_PACKET, System.Net.Sockets.SocketFlags.None); if (Globals.gamedata.Unkown_Blowfish) { //Globals.l2net_home.Add_Text("Unknown Blowfish", Globals.Red); if (!started) { Globals.ig_Gamelistener.Start(); started = true; } } else { bfengr.init(false, Globals.gamedata.blow_key); bfengr.processBigBlock(buff, 2, dec_buff, 0, cnt - 2); #if DEBUG login_clientout.WriteLine(" :::time:::" + System.DateTime.Now.TimeOfDay.ToString() + "::: size=" + cnt.ToString()); login_clientout.WriteLine("-ENcrypted data from login client to bot hex-"); for (int i = 0; i < cnt; i++) { login_clientout.Write(buff[i].ToString("X2")); login_clientout.Write(" "); } login_clientout.WriteLine(""); login_clientout.WriteLine("-ENcrypted data from login client to bot string-"); for (int i = 0; i < cnt; i++) { login_clientout.Write((char)buff[i]); } login_clientout.WriteLine(""); login_clientout.WriteLine("-data from login client to bot hex-"); for (int i = 0; i < cnt - 2; i++) { login_clientout.Write(dec_buff[i].ToString("X2")); login_clientout.Write(" "); } login_clientout.WriteLine(""); login_clientout.WriteLine("-data from login client to bot string-"); for (int i = 0; i < cnt - 2; i++) { login_clientout.Write((char)dec_buff[i]); } login_clientout.WriteLine(""); login_clientout.WriteLine(""); #endif switch (dec_buff[0]) { case 0x00://login username packet thingy.. lets grab the gg data if (Globals.Script_Debugging) { string gg_login = ""; for (int i = 0; i < 24; i++) { gg_login += dec_buff[133 + i].ToString("X2") + " "; } Globals.l2net_home.Add_Debug("GameGuard Login Reply: " + gg_login); } break; case 0x02://server select Globals.Login_SelectedServer = System.Convert.ToUInt32(dec_buff[9]); Globals.ig_Gamelistener.Start(); break; } } Globals.Login_GameSocket.Send(buff, 0, cnt, System.Net.Sockets.SocketFlags.None); } } catch { //this thread will crash when the client closes the connection, since it continues to try to read the data //gotta change the while loop above to stop if the connection closes //Globals.l2net_home.Add_Error("crash: IG LoginReadThread"); } finally { #if DEBUG login_clientout.Close(); #endif try { //close the connection to the client //Globals.l2net_home.Add_Text("Closing loginserver connection (login read thread)", Globals.Green, TextType.BOT); Globals.Login_ClientSocket.Shutdown(System.Net.Sockets.SocketShutdown.Both); Globals.Login_ClientSocket.Close(); //this fixes the socket error when trying to start two ig bots System.Threading.Thread.Sleep(Globals.SLEEP_LoginDelay); Globals.Login_ClientLink.Stop(); } catch { } } }
public static void OOG_SelectServer() { Globals.l2net_home.Add_Text("Encoding and sending server select", Globals.Red, TextType.BOT); byte[] buff = new byte[32]; byte[] buffe = new byte[32]; buff[0] = 0x02; buff[1] = Globals.gamedata.login_ok[0]; buff[2] = Globals.gamedata.login_ok[1]; buff[3] = Globals.gamedata.login_ok[2]; buff[4] = Globals.gamedata.login_ok[3]; buff[5] = Globals.gamedata.login_ok[4]; buff[6] = Globals.gamedata.login_ok[5]; buff[7] = Globals.gamedata.login_ok[6]; buff[8] = Globals.gamedata.login_ok[7]; buff[9] = System.Convert.ToByte(((Server)Globals.Login_Servers[Globals.Login_SelectedServer]).ID); buff[10] = 0x00; buff[11] = 0x00; buff[12] = 0x00; buff[13] = 0x00; buff[14] = 0x00; buff[15] = 0x00; NewCrypt.appendChecksum(buff, 0, 20); BlowfishEngine bfeng = new BlowfishEngine(); bfeng.init(true, Globals.gamedata.blow_key); bfeng.processBigBlock(buff, 0, buffe, 0, 32); byte[] pack_out = new byte[34]; pack_out[0] = 0x22; pack_out[1] = 0x00; buffe.CopyTo(pack_out, 2); Globals.Login_GameSocket.Send(pack_out, 0, 34, System.Net.Sockets.SocketFlags.None); }