public bool HandlePacket(PacketList.Server opcode, GameReader packet, GameData gameData, bool Handled, ExtensionHandler extensions) { InfoExt infoExt = (InfoExt)extensions.Get("InfoExt"); switch (opcode) { case PacketList.Server.CreatureSay: Character toon = new Character(); toon.ObjectID = packet.readD(); ChatType type = (ChatType)packet.readD(); toon.Name = packet.readS(); ChatReceived(type, toon, packet.readS(), packet, gameData, extensions); break; case PacketList.Server.Die: Character toon2 = new Character(); toon2.ObjectID = packet.readD(); bool hideout = (packet.readD() == 0x00) ? false : true; bool castle = (packet.readD() == 0x00) ? false : true; bool siege = (packet.readD() == 0x00) ? false : true; bool sweep = (packet.readD() == 0x00) ? false : true; bool fixedresp = (packet.readD() == 0x00) ? false : true; bool fortress = (packet.readD() == 0x00) ? false : true; if (toon2.ObjectID == infoExt.User.ObjectID) SelfDie(hideout, castle, siege, fortress, packet, gameData, extensions); else OtherDie(hideout, castle, siege, fortress, sweep, fixedresp, packet, gameData, extensions); break; } return false; }
public GameServer(ref Config uc, ref GameData gd, ref Plugin[] plugs, ref ExtensionHandler ext) { UserConfig = uc; gameData = gd; Plugins = plugs; extensions = ext; }
public void ChatToDebug(ChatType type, Character sender, string message, GameReader packet, GameData gameData, ExtensionHandler extensions) { if (type == ChatType.Announcement) sender.Name = ""; Debug.Information(type.ToString() + ":" + sender.Name + ": " + message); if (type == ChatType.Private && sender.Name == "Reporter") { gameData.commands.SendMessage(ChatType.Private, sender, "ECHO: " + message); } }
public bool HandlePacket(PacketList.Server opcode, GameReader packet, GameData gameData, bool Handled, ExtensionHandler extensions) { InfoExt infoExt = (InfoExt)extensions.Get("InfoExt"); if (infoExt.HandlePacket(opcode, packet, gameData, Handled, extensions)) Handled = true; Events events = (Events)extensions.Get("Events"); if (events.HandlePacket(opcode, packet, gameData, Handled, extensions)) Handled = true; return Handled; }
public bool HandlePacket(PacketList.Server opcode, GameReader packet, GameData gameData, bool Handled, ExtensionHandler extensions) { switch (opcode) { case PacketList.Server.UserInfo: User = Packets.UserInfo.parsePacket(packet); break; case PacketList.Server.CharInfo: Character temp = Packets.CharInfo.parsePacket(packet); if(!KnownUsers.ContainsKey(temp.ObjectID)) KnownUsers.Add(temp.ObjectID, temp); else KnownUsers[temp.ObjectID] = temp; break; case PacketList.Server.NpcInfo: Character temp2 = Packets.NPCInfo.parsePacket(packet); if(!KnownNPCs.ContainsKey(temp2.ObjectID)) KnownNPCs.Add(temp2.ObjectID, temp2); else KnownNPCs[temp2.ObjectID] = temp2; break; case PacketList.Server.TargetSelectedPacket: Int32 objectid = packet.readD(); if (KnownUsers.ContainsKey(objectid)) { Targeted = KnownUsers[objectid]; } else if (KnownNPCs.ContainsKey(objectid)) { Targeted = KnownNPCs[objectid]; } break; case PacketList.Server.TargetUnselectedPacket: if(Targeted != null && Targeted.ObjectID == packet.readD()) Targeted = null; break; } return false; }