public static void StartRun() { var clearTimeOffset = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]); var turn1ClearTime = Int32.Parse(ConfigurationManager.AppSettings["14night_turn1_cleartime"]); var enemyAssault1ClearTime = Int32.Parse(ConfigurationManager.AppSettings["14night_enemy_assault1_cleartime"]); var turn2Kill = Int32.Parse(ConfigurationManager.AppSettings["14night_turn2_kill_cleartime"]); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Require repairs check"); ScriptMethods.TakeRepairScreenShot(); ScriptMethods.RepairLoop(); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Selecting 1-4N"); ScriptMethods.ClickCombat(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000)); ScriptMethods.SelectChapter1(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNight(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000)); ScriptMethods.Select3_4(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000)); ScriptMethods.NormalBattleClick(); Thread.Sleep(ScriptMethods.randomize.Next(5000, 5500)); ScriptMethods.UpdateCurrentAction("Deploying team 1"); ScriptMethods.DeployTeam1_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Start operation click"); ScriptMethods.StartOperationClick(); Thread.Sleep(ScriptMethods.randomize.Next(600, 6500)); ScriptMethods.CloseNightBattleHint(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Turn 1 planning"); ScriptMethods.PlanningModeClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode1_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode2_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode3_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.UpdateCurrentAction("Executing part 1 plan"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(turn1ClearTime, turn1ClearTime + clearTimeOffset)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(enemyAssault1ClearTime, enemyAssault1ClearTime + clearTimeOffset)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(8500, 9000)); ScriptMethods.UpdateCurrentAction("Deploying team 2"); ScriptMethods.DeployTeam1_1_4N(); ScriptMethods.UpdateCurrentAction("Turn 2 kill"); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500)); ScriptMethods.SelectNode3_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode4_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(turn2Kill, turn2Kill + clearTimeOffset)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(8500, 9000)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(enemyAssault1ClearTime, enemyAssault1ClearTime + clearTimeOffset)); ScriptMethods.UpdateCurrentAction("Turn 3 planning"); ScriptMethods.PlanningModeClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode1_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode2_1_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode5_1_4N(); }
public static void StartRun(int runs, string draggerType) { var dragger1Slot = Int32.Parse(ConfigurationManager.AppSettings["dragger1_slot_43E"]); var dragger2Slot = Int32.Parse(ConfigurationManager.AppSettings["dragger2_slot_43E"]); var clearTime = Int32.Parse(ConfigurationManager.AppSettings["43E_cleartime"]); var clearTimeOffset = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Require repairs check"); ScriptMethods.TakeRepairScreenShot(); ScriptMethods.RepairLoop(); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction(String.Format("Changing draggers ({0})", draggerType)); ScriptMethods.FormationClick(); Thread.Sleep(ScriptMethods.randomize.Next(3500, 4500)); ScriptMethods.Echelon1ChangeUnit(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); if (draggerType == "RF") { ScriptMethods.ChangeFilterRF(); } else if (draggerType == "AR") { ScriptMethods.ChangeFilterAR(); } Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); if (runs % 2 == 0) { ScriptMethods.SelectUnit(dragger1Slot); } else { ScriptMethods.SelectUnit(dragger2Slot); } Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectEchelon2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.Echelon2ChangeUnit(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); if (runs % 2 == 0) { ScriptMethods.SelectUnit(dragger2Slot); } else { ScriptMethods.SelectUnit(dragger1Slot); } Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.ReturnToBaseClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000)); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Selecting 4-3E"); ScriptMethods.ClickCombat(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000)); ScriptMethods.SelectChapter4(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectEmergency(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000)); ScriptMethods.Select4_3(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000)); ScriptMethods.NormalBattleClick(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Deploying team 1"); ScriptMethods.DeployTeam1(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.UpdateCurrentAction("Deploying team 2"); ScriptMethods.DeployTeam2(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Start operation click"); ScriptMethods.StartOperationClick(); Thread.Sleep(ScriptMethods.randomize.Next(5500, 6000)); ScriptMethods.UpdateCurrentAction("Resupply team 1"); ScriptMethods.ResupplyEchelon1(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.UpdateCurrentAction("Planning stage"); ScriptMethods.PlanningModeClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode1(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode3(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.MouseDragTopToBottom(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.SelectNode4(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode5(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.UpdateCurrentAction("Executing plan"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(clearTime, clearTime + clearTimeOffset)); ScriptMethods.UpdateCurrentAction("Stage Cleared, existing to main screen"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(11500, 12500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(5000, 5500)); }
public static void StartRun(int runs, string draggerType) { var dragger1Slot = Int32.Parse(ConfigurationManager.AppSettings["dragger1_slot_02E"]); var dragger2Slot = Int32.Parse(ConfigurationManager.AppSettings["dragger2_slot_02E"]); var clearTimePart1 = Int32.Parse(ConfigurationManager.AppSettings["02N_Part1_cleartime"]); var clearTimePart2 = Int32.Parse(ConfigurationManager.AppSettings["02N_Part2_cleartime"]); var clearTimeOffset = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Require repairs check"); ScriptMethods.TakeRepairScreenShot(); ScriptMethods.RepairLoop(); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Changing draggers"); ScriptMethods.FormationClick(); Thread.Sleep(ScriptMethods.randomize.Next(3500, 4500)); ScriptMethods.Echelon1ChangeUnit(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.ChangeFilterAR(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); if (runs % 2 == 0) { ScriptMethods.SelectUnit(dragger1Slot); } else { ScriptMethods.SelectUnit(dragger2Slot); } Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectEchelon2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.Echelon2ChangeUnit(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); if (runs % 2 == 0) { ScriptMethods.SelectUnit(dragger2Slot); } else { ScriptMethods.SelectUnit(dragger1Slot); } Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.ReturnToBaseClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000)); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Selecting 0-2"); ScriptMethods.ClickCombat(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000)); ScriptMethods.SelectChapter0(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000)); ScriptMethods.Select0_2(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000)); ScriptMethods.NormalBattleClick(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Deploying team 1"); ScriptMethods.DeployTeam1_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.UpdateCurrentAction("Deploying team 2"); ScriptMethods.DeployTeam2_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Start operation click"); ScriptMethods.StartOperationClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000)); ScriptMethods.UpdateCurrentAction("Resupply team 1"); ScriptMethods.ResupplyEchelon1_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.UpdateCurrentAction("Part 1 planning"); ScriptMethods.PlanningModeClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode0_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode1_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.MouseDragTopToBottom(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3500)); ScriptMethods.SelectNode2_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode3_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode4_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.UpdateCurrentAction("Executing part 1 plan"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(clearTimePart1, clearTimePart1 + clearTimeOffset)); ScriptMethods.UpdateCurrentAction("Part 1 cleared, waiting for turn 2"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(15500, 16500)); ScriptMethods.UpdateCurrentAction("Part 2 planning"); ScriptMethods.PlanningModeClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode4_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode5_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode6_0_2(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.UpdateCurrentAction("Executing part 2 plan"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(clearTimePart2, clearTimePart2 + clearTimeOffset)); ScriptMethods.UpdateCurrentAction("Part 2 cleared, existing to main screen"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(11500, 12000)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(5000, 5500)); }
public static void StartRun() { var node1Cleartime = Int32.Parse(ConfigurationManager.AppSettings["34Night_First_Node_Cleartime"]); var node2Cleartime = Int32.Parse(ConfigurationManager.AppSettings["34Night_Second_Node_Cleartime"]); var clearTimeOffset = Int32.Parse(ConfigurationManager.AppSettings["clearTimeOffSet"]); var unusedTeams = Int32.Parse(ConfigurationManager.AppSettings["34Night_Unused_Teams"]); var useGriffinSupport = Convert.ToBoolean(ConfigurationManager.AppSettings["34Night_Use_Griffin_Support"]); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Require repairs check"); ScriptMethods.TakeRepairScreenShot(); ScriptMethods.RepairLoop(); ScriptMethods.UpdateCurrentAction("Logistic returned check"); ScriptMethods.TakeFormationScreenShot(); //incase took too long and another logi came back ScriptMethods.RestartLogis(); ScriptMethods.UpdateCurrentAction("Selecting 3-4N"); ScriptMethods.ClickCombat(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 4000)); ScriptMethods.SelectChapter3(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNight(); Thread.Sleep(ScriptMethods.randomize.Next(2000, 3000)); ScriptMethods.Select3_4(); Thread.Sleep(ScriptMethods.randomize.Next(2500, 3000)); ScriptMethods.NormalBattleClick(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Deploying team 1"); ScriptMethods.DeployTeam_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Start operation click"); ScriptMethods.StartOperationClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5000)); ScriptMethods.CloseNightBattleHint(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.UpdateCurrentAction("Part 1 planning"); ScriptMethods.PlanningModeClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode1_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode2_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.UpdateCurrentAction("Executing part 1 plan"); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(node1Cleartime, node1Cleartime + clearTimeOffset)); ScriptMethods.DeployTeam_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.SupportEchelonClick(); Thread.Sleep(ScriptMethods.randomize.Next(4000, 4500)); ScriptMethods.DeployFriendSupport(useGriffinSupport); Thread.Sleep(ScriptMethods.randomize.Next(3000, 4000)); ScriptMethods.ChangeFriendModeEliminate(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); //ScriptMethods.PlanningModeClick(); //apparently planning mode doesn't work with 1 point left //Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode2_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode3_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(node2Cleartime, node2Cleartime + clearTimeOffset)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(4500, 5500)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); //friend killing node ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(30000, 30000)); ScriptMethods.Ok_Execute_End_ButtonClick(); Thread.Sleep(ScriptMethods.randomize.Next(20500, 22000)); //turn2 ScriptMethods.SelectNode3_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); ScriptMethods.SelectNode4_3_4N(); Thread.Sleep(ScriptMethods.randomize.Next(1500, 2500)); }