/// <summary> /// Populates a voxel buffer with the current face data. /// </summary> /// <param name="buff">The buffer.</param> public void PopulateBuffer(VoxelBuffer buff) { buff.Dispose(); if (_vertices.Count > 0) { buff.SetData(_vertices.ToArray()); } }
/// <summary> /// Populates a voxel buffer with the current face data. /// </summary> /// <param name="buff">The buffer.</param> public void PopulateBuffer( VoxelBuffer buff ) { buff.Dispose(); if ( _vertices.Count > 0 ) { buff.SetData( _vertices.ToArray() ); } }
/// <summary> /// Disposes of this chunk. /// </summary> /// <param name="disposing"></param> private void Dispose(bool disposing) { _terrain.Dispose(); }