public void PurchaseCharacter() { SelectableCharacter character = m_PossibleCharacters[m_CurrentCharacterIndex]; if (GameManager.Instance.TotalCoins >= character.Price) { GameManager.Instance.RemoveTotalCoins(character.Price); character.Unlock(); SelectCharacter(m_CurrentCharacterIndex); ActivateCharacter(); } }
private void SelectCharacter(int index) { if (m_PossibleCharacters.Length <= 0) { return; } //Disable all characters for (int i = 0; i < m_PossibleCharacters.Length; i++) { m_PossibleCharacters[i].gameObject.SetActive(false); } //Set new character m_CurrentCharacterIndex = index; //Update UI SelectableCharacter character = m_PossibleCharacters[m_CurrentCharacterIndex]; m_CharacterNameText.text = character.CharacterName; m_CharacterPriceText.text = "$: " + character.Price.ToString(); m_PurchaseButton.onClick.RemoveAllListeners(); if (character.IsUnlocked) { m_PurchaseButton.GetComponentInChildren <Text>().text = "SELECT"; m_CharacterPriceText.text = "$: 0"; m_PurchaseButton.onClick.AddListener(ActivateCharacter); } else { m_PurchaseButton.GetComponentInChildren <Text>().text = "BUY"; m_PurchaseButton.onClick.AddListener(PurchaseCharacter); } //Enable new character m_PossibleCharacters[m_CurrentCharacterIndex].gameObject.SetActive(true); }