public override void stopAndRemoveCurrentRequests() { base.stopAndRemoveCurrentRequests(); isLogged = false; loginRequest = null; mainUpdateRequest = null; }
/** * Login remoto con las credenciales de facebook del usuario **/ private void doRemoteLogin() { //Primero hay que hacer login loginRequest = queue.getComponentAttachedToGameObject <GSLoginRequest>("GameSparkFBLogin"); loginRequest.showDebugInfo = _mustShowDebugInfo; loginRequest.id = "login_" + currentFacebookId; loginRequest.persistAfterFailed = true; loginRequest.facebookAccessToken = Facebook.Unity.AccessToken.CurrentAccessToken.TokenString; loginRequest.initialize(getPath()); loginRequest.OnComplete += OnRemoteLoginComplete; addRequest(loginRequest, true); }