private void OnButtonClick(object sender, MouseEventArgs e) { // Only allow a single context menu at a time if (!_showingContextMenu) { // Get access to the controller, view and crumb item ViewDrawButton viewButton = sender as ViewDrawButton; ButtonController controller = viewButton.MouseController as ButtonController; KryptonBreadCrumbItem breadCrumb = controller.Tag as KryptonBreadCrumbItem; // Do we need to show a drop down menu? if (viewButton.DropDown && viewButton.SplitRectangle.Contains(e.Location)) { // Create a context menu with a items collection KryptonContextMenu kcm = new KryptonContextMenu { // Use same palette settings for context menu as the main control Palette = _kryptonBreadCrumb.Palette }; if (kcm.Palette == null) { kcm.PaletteMode = _kryptonBreadCrumb.PaletteMode; } // Add an items collection as the root item of the context menu KryptonContextMenuItems items = new KryptonContextMenuItems(); kcm.Items.Add(items); // Store lookup between each menu item and the crumb it represents. Prevents // needing to use the menu item tag for remembering association. Leaving the // tag free for use by the user. _menuItemToCrumb = new MenuItemToCrumb(); // Create a new menu item to represent each child crumb foreach (KryptonBreadCrumbItem childCrumb in breadCrumb.Items) { KryptonContextMenuItem childMenu = new KryptonContextMenuItem(); // Store 1-to-1 association _menuItemToCrumb.Add(childMenu, childCrumb); // Copy across the display details of the child crumb item childMenu.Text = childCrumb.ShortText; childMenu.ExtraText = childCrumb.LongText; childMenu.Image = childCrumb.Image; childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor; childMenu.Click += OnChildCrumbClick; items.Items.Add(childMenu); } // Allow the user a chance to alter the menu contents or cancel it entirely BreadCrumbMenuArgs bcma = new BreadCrumbMenuArgs(breadCrumb, kcm, KryptonContextMenuPositionH.Left, KryptonContextMenuPositionV.Below); _kryptonBreadCrumb.OnCrumbDropDown(bcma); // Is there still the need to show a menu that is not empty? if (!bcma.Cancel && (bcma.KryptonContextMenu != null) && CommonHelper.ValidKryptonContextMenu(bcma.KryptonContextMenu)) { // Cache the controller for use in menu close processing, prevents the need to // store anything in the KryptonContextMenu tag and so free up its use to the user. _pressedButtonController = controller; // Show the context menu so user can select the next item for selection bcma.KryptonContextMenu.Closed += OnKryptonContextMenuClosed; bcma.KryptonContextMenu.Show(_kryptonBreadCrumb, _kryptonBreadCrumb.RectangleToScreen(new Rectangle(viewButton.SplitRectangle.X - viewButton.SplitRectangle.Width, viewButton.SplitRectangle.Y, viewButton.SplitRectangle.Width * 2, viewButton.SplitRectangle.Height)), bcma.PositionH, bcma.PositionV); // do not show another context menu whilst this one is visible _showingContextMenu = true; } else { // Button gives a fixed appearance when pressed, without a context menu that is not necessary controller.RemoveFixed(); } } else { // Button gives a fixed appearance when pressed, without a context menu that is not necessary controller.RemoveFixed(); // Clicking item makes it become the selected crumb _kryptonBreadCrumb.SelectedItem = breadCrumb; } } }
private void OnOverflowButtonClick(object sender, MouseEventArgs e) { // Only allow a single context menu at a time if (!_showingContextMenu) { // Get access to the controller, view and crumb item ViewDrawButton viewButton = sender as ViewDrawButton; ButtonController controller = viewButton.MouseController as ButtonController; // Create a context menu with a items collection KryptonContextMenu kcm = new KryptonContextMenu { // Use same palette settings for context menu as the main control Palette = _kryptonBreadCrumb.Palette }; if (kcm.Palette == null) { kcm.PaletteMode = _kryptonBreadCrumb.PaletteMode; } // Add an items collection as the root item of the context menu KryptonContextMenuItems items = new KryptonContextMenuItems(); kcm.Items.Add(items); // Store lookup between each menu item and the crumb it represents. Prevents // needing to use the menu item tag for remembering association. Leaving the // tag free for use by the user. _menuItemToCrumb = new MenuItemToCrumb(); // Create a new menu item to represent each of the invisible crumbs not children of the root // (item 0=overflow button, 1=root; 2=child of root, so we start at index 3) for (int i = 3; i < Count; i++) { if (!this[i].Visible) { KryptonBreadCrumbItem childCrumb = _buttonToCrumb[(ViewDrawButton)this[i]]; KryptonContextMenuItem childMenu = new KryptonContextMenuItem(); // Store 1-to-1 association _menuItemToCrumb.Add(childMenu, childCrumb); // Copy across the display details of the child crumb item childMenu.Text = childCrumb.ShortText; childMenu.ExtraText = childCrumb.LongText; childMenu.Image = childCrumb.Image; childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor; childMenu.Click += OnChildCrumbClick; items.Items.Add(childMenu); } } // Create a new menu item to represent each of the roots children bool firstRoot = true; foreach (KryptonBreadCrumbItem childCrumb in _kryptonBreadCrumb.RootItem.Items) { // The first time we add an entry if (firstRoot) { // Add a separator if entries already exist if (items.Items.Count > 0) { items.Items.Add(new KryptonContextMenuSeparator()); } firstRoot = false; } KryptonContextMenuItem childMenu = new KryptonContextMenuItem(); // Store 1-to-1 association _menuItemToCrumb.Add(childMenu, childCrumb); // Copy across the display details of the child crumb item childMenu.Text = childCrumb.ShortText; childMenu.ExtraText = childCrumb.LongText; childMenu.Image = childCrumb.Image; childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor; childMenu.Click += OnChildCrumbClick; items.Items.Add(childMenu); } // Allow the user a chance to alter the menu contents or cancel it entirely ContextPositionMenuArgs cpma = new ContextPositionMenuArgs(kcm, KryptonContextMenuPositionH.Left, KryptonContextMenuPositionV.Below); _kryptonBreadCrumb.OnOverflowDropDown(cpma); // Is there still the need to show a menu that is not empty? if (!cpma.Cancel && (cpma.KryptonContextMenu != null) && CommonHelper.ValidKryptonContextMenu(cpma.KryptonContextMenu)) { // Cache the controller for use in menu close processing, prevents the need to // store anything in the KryptonContextMenu tag and so free up its use to the user. _pressedButtonController = controller; // Show the context menu so user can select the next item for selection cpma.KryptonContextMenu.Closed += OnKryptonContextMenuClosed; cpma.KryptonContextMenu.Show(_kryptonBreadCrumb, _kryptonBreadCrumb.RectangleToScreen(new Rectangle(viewButton.ClientRectangle.X, viewButton.ClientRectangle.Y, viewButton.ClientRectangle.Width * 2, viewButton.ClientRectangle.Height)), cpma.PositionH, cpma.PositionV); // do not show another context menu whilst this one is visible _showingContextMenu = true; } else { // Button gives a fixed appearance when pressed, without a context menu that is not necessary controller.RemoveFixed(); // Clicking item makes it become the selected crumb _kryptonBreadCrumb.SelectedItem = _kryptonBreadCrumb.RootItem; } } }
/// <summary> /// Initialize a new instance of the KryptonDropButton class. /// </summary> public KryptonDropButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default button properties _style = ButtonStyle.Standalone; DialogResult = DialogResult.None; _useMnemonic = true; // Create content storage Values = CreateButtonValues(NeedPaintDelegate); Values.TextChanged += OnButtonTextChanged; Images = new DropDownButtonImages(NeedPaintDelegate); // Image need an extra redirector to check the local images first _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, Images); // Create the palette storage StateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); StateDisabled = new PaletteTriple(StateCommon, NeedPaintDelegate); StateNormal = new PaletteTriple(StateCommon, NeedPaintDelegate); StateTracking = new PaletteTriple(StateCommon, NeedPaintDelegate); StatePressed = new PaletteTriple(StateCommon, NeedPaintDelegate); OverrideDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); OverrideFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); // Create the override handling classes _overrideFocus = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(OverrideDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride); // Create the view button instance _drawButton = new ViewDrawButton(StateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), this, VisualOrientation.Top, UseMnemonic) { // Set default button state DropDown = true, Splitter = true, TestForFocusCues = true, DropDownPalette = _paletteDropDownButtonImages }; // Create a button controller to handle button style behaviour _buttonController = new ButtonController(_drawButton, NeedPaintDelegate) { BecomesFixed = true }; // Assign the controller to the view element to treat as a button _drawButton.MouseController = _buttonController; _drawButton.KeyController = _buttonController; _drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += OnButtonClick; _buttonController.MouseSelect += OnButtonSelect; // Create the view manager instance ViewManager = new ViewManager(this, _drawButton); }