public void SetItem(Items item,int number) { Clear(); type = item.GetType(); switch(type) { case ItemTypes.potions: potion_item=(Potions)item; break; case ItemTypes.buff: buff_item=(BuffOrb)item; break; case ItemTypes.debuff: debuff_item=(DebuffOrb)item; break; case ItemTypes.damage: damage_item=(DamageOrb)item; break; case ItemTypes.material: material_item=(MaterialItem)item; break; case ItemTypes.script: script_item=(ScriptItem)item; break; default: break; } }
public void Clear() { type = 0; number = 0; potion_item = null; buff_item = null; debuff_item = null; damage_item = null; script_item = null; material_item = null; }