private void Game_RoundFinished(object sender, RoundFinishedEventArgs e) { if (RoundFinished != null) { RoundFinished(this, e); } }
private void Round_RoundFinished(object sender, RoundFinishedEventArgs e) { if (activeRound >= 7) { Team1.GameScore += Team2.Score < 30 ? Team2.Score == 0 ? 6 : 4 : Team2.Score < 60 ? 2 : 0; Team2.GameScore += Team1.Score < 30 ? Team1.Score == 0 ? 6 : 4 : Team1.Score < 60 ? 2 : 0; } if (RoundFinished != null) { RoundFinished(this, e); } if (activeRound < 7) { activeRound++; ActiveRound.Start(e.LastRoundWinner); } else { Stop(e.LastRoundWinner); } }
private void Game_RoundFinished(object sender, RoundFinishedEventArgs e) { if (RoundFinished != null) { RoundFinished(this, e); } }
private void Round_RoundFinished(object sender, RoundFinishedEventArgs e) { if (activeRound >= 7) { Team1.GameScore += Team2.Score < 30 ? Team2.Score == 0 ? 6 : 4 : Team2.Score < 60 ? 2 : 0; Team2.GameScore += Team1.Score < 30 ? Team1.Score == 0 ? 6 : 4 : Team1.Score < 60 ? 2 : 0; } if (RoundFinished != null) { RoundFinished(this, e); } if (activeRound < 7) { activeRound++; ActiveRound.Start(e.LastRoundWinner); } else { Stop(e.LastRoundWinner); } }
private void Game_RoundFinished(object sender, RoundFinishedEventArgs e) { ClearTable(); RefreshStat(e.LastRoundWinner); }