public void DropComplete(bool value) { if (!value) { return; } dropCompleteCounter += 1; // if all objects have dropped, graph line chart if (dropCompleteCounter == objectsList.Count) { graphCreator.CreateGraph(); dropCompleteCounter = 0; // show feedback if (gameController) { gameController.ShowFeedbackPopup(10); } // track var props = new Value(); props["Scene Name"] = SceneManager.GetActiveScene().name; Mixpanel.Track("Ran Simulation", props); } }
private void graphData() { graphCreator.ClearGraphs(); createEmptyGraphs(); graphCreator.AddToDataSet(new GraphableData(graphDataTime, graphDataEKin, dataName, dataColor), "Kinetic Energy"); graphCreator.AddToDataSet(new GraphableData(graphDataTime, graphDataEPot, dataName, dataColor), "Potential Energy"); graphCreator.AddToDataSet(new GraphableData(graphDataTime, graphDataETot, dataName, dataColor), "Total Energy"); graphCreator.AddToDataSet(new GraphableData(graphDataTime, graphDataSpeed, dataName, dataColor), "Speed"); graphCreator.AddToDataSet(new GraphableData(graphDataTime, graphDataHeight, dataName, dataColor), "Height"); graphCreator.AddToDataSet(new GraphableData(graphDataTime, graphDataAcceleration, dataName, dataColor), "Acceleration"); graphCreator.CreateGraph(); }