示例#1
0
 public static void Game_OnGameLoad()
 {
     if (ObjectManager.Player.ChampionName.ToLowerInvariant() == "lucian")
     {
         ChampionLucian = new Lucian();
     }
 }
示例#2
0
 private static void Game_OnGameLoad(EventArgs args)
 {
     if (ObjectManager.Player.ChampionName.ToLowerInvariant() == "lucian")
     {
         ChampionLucian = new Lucian();
     }
 }
示例#3
0
        public SemiAutomaticE(Lucian lucian)
        {
            this.lucian = lucian;
            E           = lucian.Spells.E;

            if (KoreanUtils.GetParamBool(lucian.MainMenu, "dashmode"))
            {
                Game.OnWndProc += Game_OnWndProc;
            }
        }
示例#4
0
        public SemiAutomaticE(Lucian lucian)
        {
            this.lucian = lucian;
            E = lucian.Spells.E;

            if (KoreanUtils.GetParamBool(lucian.MainMenu, "dashmode"))
            {
                Game.OnWndProc += Game_OnWndProc;
            }
        }
示例#5
0
        public Core(Lucian lucian)
            : base(lucian)
        {
            this.lucian = lucian;

            lockObject = new object();

            Orbwalking.AfterAttack += Orbwalking_AfterAttack;
            Spellbook.OnCastSpell  += LockR;
            Spellbook.OnCastSpell  += PassiveControl;
        }
示例#6
0
        public Core(Lucian lucian)
            : base(lucian)
        {
            this.lucian = lucian;

            lockObject = new object();

            Orbwalking.AfterAttack += Orbwalking_AfterAttack;
            Spellbook.OnCastSpell += LockR;
            Spellbook.OnCastSpell += PassiveControl;
        }