public static void Game_OnGameLoad() { if (ObjectManager.Player.ChampionName.ToLowerInvariant() == "lucian") { ChampionLucian = new Lucian(); } }
private static void Game_OnGameLoad(EventArgs args) { if (ObjectManager.Player.ChampionName.ToLowerInvariant() == "lucian") { ChampionLucian = new Lucian(); } }
public SemiAutomaticE(Lucian lucian) { this.lucian = lucian; E = lucian.Spells.E; if (KoreanUtils.GetParamBool(lucian.MainMenu, "dashmode")) { Game.OnWndProc += Game_OnWndProc; } }
public Core(Lucian lucian) : base(lucian) { this.lucian = lucian; lockObject = new object(); Orbwalking.AfterAttack += Orbwalking_AfterAttack; Spellbook.OnCastSpell += LockR; Spellbook.OnCastSpell += PassiveControl; }