private void UpdateTranslators()
        {
            //Transform adjustment time!
            foreach (var servo in ServoTransforms)
            {
                var rot = new ServoPosition
                {
                    x = servo.StepAmount.x * ServoSpeed,
                    y = servo.StepAmount.y * ServoSpeed,
                    z = servo.StepAmount.z * ServoSpeed
                };

                servo.ServoTransform.Translate(new Vector3(rot.x, rot.y, rot.z), Space.Self);

                var cur = currentPositions.First(c => c.TransformName == servo.ServoTransform.name);
                cur.x += rot.x;
                cur.y += rot.y;
                cur.z += rot.z;
                SavePositions();
            }
        }
        private void SetupTransforms()
        {
            if (_wheel == null)
            {
                _wheel = part.FindModuleImplementing <ModuleWheelBase>();
            }
            if (_wheelTransform == null)
            {
                _wheelTransform = part.FindModelTransform(wheelTransform);
            }

            ServoTransforms = new List <ServoData>();
            var tList = transformConfig.Split(',');

            for (int i = 0; i < tList.Count(); i += 10)
            {
                var g   = part.FindModelTransform(tList[i]);
                var min = new ServoPosition {
                    x = float.Parse(tList[i + 1]), y = float.Parse(tList[i + 2]), z = float.Parse(tList[i + 3])
                };
                var max = new ServoPosition {
                    x = float.Parse(tList[i + 4]), y = float.Parse(tList[i + 5]), z = float.Parse(tList[i + 6])
                };
                var rot = new ServoPosition {
                    x = float.Parse(tList[i + 7]), y = float.Parse(tList[i + 8]), z = float.Parse(tList[i + 9])
                };
                var rx = Math.Abs(rot.x) > ResourceUtilities.FLOAT_TOLERANCE;
                var ry = Math.Abs(rot.y) > ResourceUtilities.FLOAT_TOLERANCE;
                var rz = Math.Abs(rot.z) > ResourceUtilities.FLOAT_TOLERANCE;
                ServoTransforms.Add(new ServoData {
                    ServoTransform = g, MinRange = min, MaxRange = max, StepAmount = rot, ChangeX = rx, ChangeY = ry, ChangeZ = rz
                });
            }
            LoadPositions();
            ApplyStartPosition();
            SetGUIValues();
            MonoUtilities.RefreshContextWindows(part);
        }