示例#1
0
        private void createIsland(Board3D board, Vector3D beginning,
                                  Vector3D lastIsland, List <Island3D> islands, Vector3D direction)
        {
            Island3D tempIsland;

            updateBoard(board, beginning, lastIsland, direction);
            tempIsland = new Island3D(lastIsland);
            board.set(tempIsland);
            islands.Add(tempIsland);
        }
示例#2
0
        private void updateBoard(Board3D board, Vector3D startPoint, Vector3D endPoint, Vector3D direction)
        {
            bool isDouble = Random.Range(0, 2) == 1 ? true : false;

            if (direction == Vector3D.UP)
            {
                for (int i = startPoint.y - 1; i >= endPoint.y; i--)
                {
                    board.set(new Bridge3D(startPoint.x, i, startPoint.z, isDouble, direction));
                }
            }
            else if (direction == Vector3D.DOWN)
            {
                for (int i = startPoint.y + 1; i <= endPoint.y; i++)
                {
                    board.set(new Bridge3D(startPoint.x, i, startPoint.z, isDouble, direction));
                }
            }
            else if (direction == Vector3D.LEFT)
            {
                for (int i = startPoint.x - 1; i >= endPoint.x; i--)
                {
                    board.set(new Bridge3D(i, startPoint.y, startPoint.z, isDouble, direction));
                }
            }
            else if (direction == Vector3D.RIGHT)
            {
                for (int i = startPoint.x + 1; i <= endPoint.x; i++)
                {
                    board.set(new Bridge3D(i, startPoint.y, startPoint.z, isDouble, direction));
                }
            }
            else if (direction == Vector3D.FORWARD)
            {
                for (int i = startPoint.z - 1; i >= endPoint.z; i--)
                {
                    board.set(new Bridge3D(startPoint.x, startPoint.y, i, isDouble, direction));
                }
            }
            else
            {
                for (int i = startPoint.z + 1; i <= endPoint.z; i++)
                {
                    board.set(new Bridge3D(startPoint.x, startPoint.y, i, isDouble, direction));
                }
            }
        }
示例#3
0
        public Board3D generate(int x, int y, int z, int number)
        {
            Board3D         board   = new Board3D(x, y, z);
            List <Island3D> islands = new List <Island3D> ();

            islands.Add(new Island3D(Random.Range(0, x), Random.Range(0, y), Random.Range(0, z)));
            board.set(islands[0]);
            int      i = 0;
            Island3D firstNode;
            Vector3D randomDirection;

            while (i < number - 1)
            {
                if (islands.Count == 0)
                {
                    return(generate(x, y, z, number));
                }
                firstNode = islands[Random.Range(0, islands.Count)];
                if (firstNode.getDirectionsCount() == 0)
                {
                    islands.Remove(firstNode);

                    continue;
                }
                randomDirection = firstNode.getDirections(Random.Range(0, firstNode.getDirectionsCount()));
                if (generateNewIsland(board, islands, randomDirection, firstNode.getPosition()))
                {
                    i++;
                    continue;
                }
                else
                {
                    firstNode.removeDirection(randomDirection);
                    continue;
                }
            }
            islands.Clear();
            return(board);
        }