internal void OnLoad(EventArgs args) { this._menu = new Menu(); this.spells = new Spells(); this._update = new Update(); this._draw = new Drawings(); this.DmgIndicator = new DamageIndicator(); DmgIndicator.Initialize(this); this.misc = new Misc(); this.targetSelected = new MyTs(); Gapcloser.OnGapcloser += this.OnGapCloser; EloBuddy.Game.OnUpdate += this.Onupdate; EloBuddy.Drawing.OnDraw += this.Ondraw; }
internal void OnLoad(EventArgs args) { this._menu= new Menu(); this.spells=new Spells(); this._update=new Update(); this._draw=new Drawings(); this.DmgIndicator=new DamageIndicator(); DmgIndicator.Initialize(this); this.misc=new Misc(); this.targetSelected = new MyTs(); Gapcloser.OnGapcloser += this.OnGapCloser; EloBuddy.Game.OnUpdate += this.Onupdate; EloBuddy.Drawing.OnDraw += this.Ondraw; }