public static StopListening ( string eventName, UnityAction listener ) : void | ||
eventName | string | |
listener | UnityAction | |
return | void |
public static void Deinitialize() { KomodoEventManager.StopListening("capture.start", startCapture); KomodoEventManager.StopListening("capture.stop", stopCapture); startCapture -= Start_Record; stopCapture -= End_Record; }
void OnDisable() { KomodoEventManager.StopListening("MandatoryHeightCalibration", ShowCalibrationPromptListener); KomodoEventManager.StopListening("FinishedHeightCalibration", HideCalibrationPromptListener); KomodoEventManager.StopListening("TeleportedTwice", TeleportationCountListener); }